module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese (Traditional)", translation:
  new_home:
    slogan: "最迷人的程式設計學習遊戲"
    classroom_edition: "教室版本"
    learn_to_code: "學習寫程式碼"
    play_now: "馬上遊玩"
    im_a_teacher: "我是老師"
    im_a_student: "我是學生"
    learn_more: "了解更多"
    classroom_in_a_box: "教授電腦科學的迷你教室。"
    codecombat_is: "CodeCombat是一個讓<strong>學生</strong>透過進行遊戲來學習計算機科學的平台。"
    our_courses: "我們的課程經過特別的遊戲測試來<strong>超越教室教學</strong>，甚至是超越一些先前沒有編程經驗的老師。"
    top_screenshots_hint: "學生們寫程式碼並且隨時觀看他們的更新。"
    designed_with: "在心中與老師們一起設計"
    real_code: "真實的、鍵入的程式碼"
    from_the_first_level: "從最初的級別"
    getting_students: "讓學生們用最快的速度鍵入程式碼，這是學習程式設計語法和正確結構的關鍵。"
    educator_resources: "教學資源"
    course_guides: "和課程導引"
    teaching_computer_science: "教授計算機科學不需要一個昂貴的學位，因為我們提供了工具來支援各種背景的教學者。"
    accessible_to: "提供給"
    everyone: "每一個人"
    democratizing: "使學習寫程式碼的過程普及化是我們的核心理念，每個人都應該有機會學習寫程式。"
    forgot_learning: "我認為他們甚至忘記了他們正在學東西。"
    wanted_to_do: "寫程式一直是我想要做的事情，而我從不認為我會在學校裡學到它們。"
    why_games: "為何從遊戲中學習是很重要的呢?"
    games_reward: "遊戲鼓勵我們良性競爭。"
    encourage: "遊戲是一個促進互動、發現及嘗試錯誤的媒介，一款好的遊戲可以試煉玩家並隨著時間精進技巧，這個過程與學生在學校學習中所經歷到的一樣重要。"
    excel: "遊戲在獎勵方面勝出"
    struggle: "良性競爭"
    kind_of_struggle: "那種競爭使學習引人入勝，並且"
    motivating: "有動力"
    not_tedious: "不乏味。"
    gaming_is_good: "研究指出玩遊戲對小孩的大腦是有幫助的。(這是真的!)"
    game_based: "在基於遊戲的學習系統中這是"
    compared: "相符的。"
    conventional: "與傳統評定方式比較有很明顯的不同，「遊戲在保存知識和保持專注上是有幫助的」。"
    perform_at_higher_level: "展現更高的成就水平"
    feedback: "遊戲中也提供了及時回饋，讓學生去調整他們的解決途徑，並且更完整的了解學習內容，而不是被解答的正確或是不正確限制住。"
    real_game: "這是一個真正的遊戲，利用真正寫入程式碼來遊玩。"
    great_game: "一個很棒的遊戲不只有徽章和成就--它更是玩家的旅程、設計優良的關卡，以及藉由信心和幫助完成挑戰的能力。"
    agency: "CodeCombat是一個能給予玩家協助以及信心的遊戲，藉由我們強大的程式碼鍵入引擎，可以幫助新手或是進階的學生寫出正確的、有效的程式碼。"
    request_demo_title: "讓您的學生從今天開始遊玩吧!"
    request_demo_subtitle: "申請一個demo示範版本，並且讓您的學生在一個小時之內就能上手。"
    get_started_title: "現在就設立您的班級。"
    get_started_subtitle: "設立一個班級、加入您的學生，並在他們學習計算機科學的過程中掌握他們的進度。"
    request_demo: "申請一個demo示範版本"
    setup_a_class: "設立一個班級"
    have_an_account: "您是否擁有一個帳號?"
    logged_in_as: "您現在登入的身分為"
    computer_science: "全年齡向的計算機科學課程"
    show_me_lesson_time: "顯示課程預估時間："
    curriculum: "課程總共時數："
    ffa: "學生免費"
    lesson_time: "課程時間："
    coming_soon: "敬請期待!"
    courses_available_in: "包含JavaScript、Python，以及網頁開發HTML、CSS、jQuery、和Bootstrap的課程。"
    boast: "擁有足夠複雜的關卡，同時能吸引玩家以及程式撰寫者。"
    winning: "成功的結合RPG遊戲和程式設計作業，造就了對孩子有善且能樂在其中的教育環境。"
    run_class: "如今想要在學校進行一堂計算機科學的課程，您不再需要有計算機科學的背景。"
    goto_classes: "進入我的班級"
    view_profile: "瀏覽我的帳號"
    view_progress: "瀏覽進度"
    go_to_courses: "進入課程"
    want_coco: "想要在您的學校進行CodeCombat嗎？"

  nav:
    play: "返回地圖" # The top nav bar entry where players choose which levels to play
    community: "社群"
    courses: "課程"
    blog: "官方部落格"
    forum: "論壇"
    account: "帳號"
    my_account: "我的帳號"
    profile: "帳號資料"
    home: "首頁"
    contribute: "幫助我們"
    legal: "版權聲明"
    privacy: "隱私權政策"
    about: "關於"
    contact: "聯繫我們"
    twitter_follow: "在 Twitter 關注"
    my_classrooms: "我的班級"
    my_courses: "我的課程"
    careers: "招聘"
    facebook: "Facebook臉書"
    twitter: "Twitter推特"
    create_a_class: "成立一個班級"
    other: "其他"
    learn_to_code: "學習寫程式碼!"
    toggle_nav: "切換導覽"
    jobs: "工作"
    schools: "學校"
    get_involved: "親身參與"
    open_source: "開源 (GitHub)"
    support: "取得幫助"
    faqs: "FAQs常見問題"
    help_pref: "需要協助嗎? 寫封Email給我們"
    help_suff: "然後我們會與您接觸!"
    resource_hub: "Resource Hub"

  modal:
    close: "關閉"
    okay: "好"

  not_found:
    page_not_found: "找不到網頁"

  diplomat_suggestion:
    title: "幫助我們翻譯CodeCombat" # This shows up when a player switches to a non-English language using the language selector.
    sub_heading: "我們需要您的語言技能"
    pitch_body: "我們開發了CodeCombat的英文版，但是現在我們的玩家遍佈全球。很多人想玩中文版的，卻不會說英文，所以如果您中英文都會，請考慮一下參加我們的翻譯工作，幫忙把 CodeCombat 網站還有所有的關卡翻譯成中文（繁體）。"
    missing_translations: "直至所有正體中文的翻譯完畢，當無法提供正體中文時還會以英文顯示。"
    learn_more: "關於成為外交官"
    subscribe_as_diplomat: "註冊成為外交官"

  play:
    play_as: "扮演" # Ladder page
    compete: "競賽!" # Course details page
    spectate: "觀戰" # Ladder page
    players: "玩家" # Hover over a level on /play
    hours_played: "已玩時數" # Hover over a level on /play
    items: "物品" # Tooltip on item shop button from /play
    unlock: "解鎖" # For purchasing items and heroes
    confirm: "確認"
    owned: "擁有的物品" # For items you own
    locked: "未解鎖"
    purchasable: "可購買" # For a hero you unlocked but haven't purchased
    available: "可用"
    skills_granted: "將習得技能" # Property documentation details
    heroes: "英雄" # Tooltip on hero shop button from /play
    achievements: "成就" # Tooltip on achievement list button from /play
    settings: "設定" # Tooltip on settings button from /play
    poll: "投票" # Tooltip on poll button from /play
    next: "下一步" # Go from choose hero to choose inventory before playing a level
    change_hero: "更換英雄" # Go back from choose inventory to choose hero
    buy_gems: "購買寶石"
    subscription_required: "訂閱限定"
    subscribers_only: "訂閱者限定!"
    subscribe_unlock: "訂閱我們來解鎖吧!"
    subscriber_heroes: "現在訂閱就能立即解鎖英雄 Amara, Hushbaum, 以及 Hattori!"
    subscriber_gems: "現在訂閱就能用寶石購買!"
    anonymous: "匿名玩家"
    level_difficulty: "難度"
    play_classroom_version: "遊玩教室版本" # Choose a level in campaign version that you also can play in one of your courses
    campaign_beginner: "新手指南"
    awaiting_levels_adventurer_prefix: "我們每週將釋出新的關卡。"
    awaiting_levels_adventurer: "註冊成為冒險家"
    awaiting_levels_adventurer_suffix: "成為第一個挑戰新關卡的冒險家吧！"
    adjust_volume: "調整音量"
    campaign_multiplayer: "多人競技場"
    campaign_multiplayer_description: "…在這裡您可以和其他玩家進行對戰。"
    brain_pop_done: "你剛剛用編程戰勝了巨魔! 你贏了!"
#    brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
#    replay: "Replay"
#    back_to_classroom: "Back to Classroom"

  code:
    if: "若是" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
    else: "否則"
    elif: "否則若是"
    while: "成立時循環"
    loop: "循環"
    for: "範圍內循環"
    break: "停止循環"
    continue: "繼續下個循環"
    pass: "跳過"
    return: "返回函數值"
    then: "那麼"
    do: "進行語句"
    end: "結束語句"
    function: "函數"
    def: "定義"
    var: "變數"
    self: "自身"
    hero: "英雄"
    this: "自身"
    or: "或者"
    "||": "或者"
    and: "並且"
    "&&": "並且"
    not: "不是"
    "!": "不是"
    "=": "指派"
    "==": "等於"
    "===": "完全等於"
    "!=": "不等於"
    "!==": "不完全等於"
    ">": "大於"
    ">=": "大於或等於"
    "<": "小於"
    "<=": "小於或等於"
    "*": "乘上"
    "/": "除以"
    "+": "加上"
    "-": "減掉"
    "+=": "加上並指派"
    "-=": "減掉並指派"
    True: "為真"
    true: "為真"
    False: "為假"
    false: "為假"
    undefined: "未定義"
    null: "空值"
    nil: "零值"
    None: "無值"

  share_progress_modal:
    blurb: "您正在快速的進步當中！告訴您的家長，您從CodeCombat學到了什麼！"
    email_invalid: "Email地址無效"
    form_blurb: "在底下輸入家長的Email，讓我們秀給他們看！"
    form_label: "Email地址"
    placeholder: "Email地址"
    title: "做得不錯，同學"

  login:
    sign_up: "註冊"
    email_or_username: "輸入Email帳號 或是 使用者名稱"
    log_in: "登入"
    logging_in: "登入中"
    log_out: "登出"
    forgot_password: "忘記密碼？"
    authenticate_gplus: "以 Google+ 帳號登入"
    load_profile: "讀取 Google+ 個人簡介"
    finishing: "結束"
    sign_in_with_facebook: "使用 Facebook 登入"
    sign_in_with_gplus: "使用 Google+ 登入"
    signup_switch: "建立一個帳號"

  signup:
    create_student_header: "建立學生帳號"
    create_teacher_header: "建立教師帳號"
    create_individual_header: "建立私人帳號"
    email_announcements: "接收通知以了解CodeCombat中的新關卡和新功能!"
    creating: "帳號建立中…"
    sign_up: "註冊"
    log_in: "登入"
    required: "在這麼做之前必須先登入。"
    login_switch: "已經有申請帳號了嗎？"
    school_name: "就讀學校及所在城市"
    optional: "選填"
    school_name_placeholder: "範例：XX中學，台北"
    connected_gplus_header: "您已經成功與Google+連結!"
    connected_gplus_p: "完成註冊以使用Google+帳號登入。"
    gplus_exists: "您已經有一個與Google+連結的帳號!"
    connected_facebook_header: "您已經成功與FB臉書連結!"
    connected_facebook_p: "完成註冊以使用FB臉書帳號登入"
    facebook_exists: "您已經有一個與FB臉書連結的帳號!"
    hey_students: "同學們，請輸入老師所公佈的班級代碼"
    birthday: "生日"
    parent_email_blurb: "我們知道您已經迫不及待的想去學習編程 &mdash; 我們也同樣地感到興奮! 您的家長將會收到一封電子郵件，內容包含了如何為您更進一步的申請一個帳號。 如果您有任何問題，我們很高興收到您的詢問email。Email地址 {{email_link}} "
    classroom_not_found: "這個班級代碼是無效的，請檢察您的拼字或是尋求老師的協助。"
    checking: "檢查中..."
    account_exists: "此email帳號已經被使用過了："
    sign_in: "登入"
    email_good: "可用Email"
    name_taken: "此名稱已被註冊！試試{{suggestedName}}吧?"
    name_available: "此名稱可用！"
    name_is_email: "使用者名稱不可以使用email格式"
    choose_type: "選擇帳戶類型："
    teacher_type_1: "用CodeCombat教程式設計！"
    teacher_type_2: "建立班級"
    teacher_type_3: "取得課程指引"
    teacher_type_4: "查看學生進度"
    signup_as_teacher: "註冊成為老師"
    student_type_1: "一邊玩遊戲一邊學程式設計！"
    student_type_2: "和班上同學一起玩！"
    student_type_3: "在競技場中互相對抗"
    student_type_4: "選擇一個英雄！"
    student_type_5: "準備好您的班級代碼！"
    signup_as_student: "註冊成為學生"
    individuals_or_parents: "獨立帳戶＆家長"
    individual_type: "對於想要在課外學習程式語言的學生，家長應該從這個地方註冊帳號。"
    signup_as_individual: "創建獨立帳戶"
    enter_class_code: "輸入你的課程代碼"
    enter_birthdate: "輸入生日："
    parent_use_birthdate: "親愛的家長，請輸入您的生日"
    ask_teacher_1: "向老師詢問課程代碼是甚麼"
    ask_teacher_2: "不是班級的成員嗎？建立一個"
    ask_teacher_3: "獨立帳號"
    ask_teacher_4: "吧。"
    about_to_join: "您將會加入："
    enter_parent_email: "輸入家長的email："
    parent_email_error: "系統嘗試寄信時發生錯誤，請確認您的email並再次發送。"
    parent_email_sent: "我們已經寄出一封解釋如何創建帳戶的信件。去找您的父母請他們收信吧！"
    account_created: "帳戶創建完成！"
    confirm_student_blurb: "把您的資訊寫下來，以防您忘記它。您的老師也可以協助您重設密碼。"
    confirm_individual_blurb: "把您的登入資訊寫下來，以便日後需要使用。驗證您的email，這樣您之後忘記密碼才可以恢復帳戶──去您的收件匣收信吧！"
    write_this_down: "把這個寫下來："
    start_playing: "開始遊戲！"
    sso_connected: "成功連接："
    select_your_starting_hero: "選擇您最初的英雄"
    you_can_always_change_your_hero_later: "您隨時可以切換您的英雄。"
#    finish: "Finish"
#    teacher_ready_to_create_class: "You're ready to create your first class!"
#    teacher_students_can_start_now: "Your students will be able to start playing the first course, Introduction to Computer Science, immediately."
#    teacher_list_create_class: "On the next screen you will be able to create a new class."
#    teacher_list_add_students: "Add students to the class by clicking the View Class link, then sending your students the Class Code or URL. You can also invite them via email if they have email addresses."
#    teacher_list_resource_hub_1: "Check out the"
#    teacher_list_resource_hub_2: "Course Guides"
#    teacher_list_resource_hub_3: "for solutions to every level, and the"
#    teacher_list_resource_hub_4: "Resource Hub"
#    teacher_list_resource_hub_5: "for curriculum guides, activities, and more!"
#    teacher_additional_questions: "That’s it! If you need additional help or have questions, reach out to __supportEmail__."
#    dont_use_our_email_silly: "Don't put our email here! Put your parent's email."

  recover:
    recover_account_title: "復原帳號"
    send_password: "送出新密碼"
    recovery_sent: "密碼重置的信件已寄出"

  items:
    primary: "主手裝備"
    secondary: "副手裝備"
    armor: "裝甲"
    accessories: "飾品"
    misc: "輔助"
    books: "書籍"

  common:
    back: "上一步" # When used as an action verb, like "Navigate backward"
    coming_soon: "即將公布！"
    continue: "下一步" # When used as an action verb, like "Continue forward"
#    next: "Next"
    default_code: "預設程式碼"
    loading: "載入中…"
    overview: "總覽"
    solution: "解決方法"
    intro: "簡介"
    saving: "儲存中…"
    sending: "發送中…"
    send: "送出"
    sent: "已經送出"
    cancel: "取消"
    save: "存檔"
    publish: "發佈"
    create: "創造"
    fork: "分支"
    play: "進入關卡" # When used as an action verb, like "Play next level"
    retry: "重試"
    actions: "行為"
    info: "介紹"
    help: "求助"
    watch: "關看"
    unwatch: "取消關看"
    submit_patch: "送出補丁"
    submit_changes: "送出修改"
    save_changes: "保存更改"
    required_field: "需求"
#    valid_phone: "Enter a valid phone number."

  general:
    and: "和"
    name: "名字"
    date: "日期"
    body: "正文"
    version: "版本"
    pending: "處理中"
    accepted: "已接受"
    rejected: "未接受"
    withdrawn: "已撤回"
    accept: "接受"
    reject: "拒絕"
    withdraw: "撤回"
    submitter: "提交者"
    submitted: "已提交"
    commit_msg: "送出訊息"
    version_history: "版本歷史"
    version_history_for: "版本歷史: "
    select_changes: "選擇下面兩項修改來觀察不同"
    undo_prefix: "取消"
    undo_shortcut: "(Ctrl+Z)"
    redo_prefix: "重做"
    redo_shortcut: "(Ctrl+Shift+Z)"
    play_preview: "播放預覽本關卡"
    result: "結果"
    results: "結果"
    description: "描述"
    or: "或"
    subject: "主題"
    email: "郵件"
    password: "密碼"
    confirm_password: "確認密碼"
    message: "訊息"
    code: "程式碼"
    ladder: "天梯"
    when: "何時"
    opponent: "對手"
    rank: "排名"
    score: "分數"
    win: "獲勝"
    loss: "失敗"
    tie: "平手"
    easy: "簡單"
    medium: "中等"
    hard: "困難"
    player: "玩家"
    player_level: "等級" # Like player level 5, not like level: Dungeons of Kithgard
    warrior: "武士"
    ranger: "搜索兵"
    wizard: "巫師"
    first_name: "名"
    last_name: "姓"
#    last_initial: "Last Initial"
    username: "使用者名稱"
    contact_us: "與我們聯繫"
    close_window: "關閉視窗"
    learn_more: "了解更多"

  units:
    second: "秒"
    seconds: "秒"
    minute: "分鐘"
    minutes: "分鐘"
    hour: "小時"
    hours: "小時"
    day: "日"
    days: "日"
    week: "週"
    weeks: "週"
    month: "個月"
    months: "個月"
    year: "年"
    years: "年"

  play_level:
    directions: "目標方向"
    edit_level: "編輯關卡"
    explore_codecombat: "瀏覽 CodeCombat"
    finished_hoc: "我已經完成了我的編程時光"
    get_certificate: "取得您的證書!"
    level_complete: "關卡完成"
    completed_level: "完成關卡："
    course: "課程："
    done: "完成"
    next_level: "下一個關卡："
    next_game: "下一個遊戲"
    languages: "語言"
    programming_language: "程式語言"
    show_menu: "顯示遊戲選單"
    home: "首頁" # Not used any more, will be removed soon.
    level: "關卡" # Like "Level: Dungeons of Kithgard"
    skip: "跳過"
    game_menu: "遊戲選單"
    restart: "重新開始"
    goals: "目標"
    goal: "目標"
    running: "執行中…"
    success: "成功！"
    incomplete: "未完成"
    timed_out: "時間用盡"
    failing: "失敗"
    reload: "重新載入"
    reload_title: "重新載入程式碼？"
    reload_really: "確定重設所有的程式碼？"
    reload_confirm: "重設所有程式碼"
    test_level: "測試關卡"
    victory: "勝利"
    victory_title_prefix: ""
    victory_title_suffix: "完成"
    victory_sign_up: "保存進度"
    victory_sign_up_poke: "想保存您的程式碼？建立一個免費帳號吧！"
    victory_rate_the_level: "這個關卡有多好玩?"
    victory_return_to_ladder: "返回升級比賽模式"
    victory_saving_progress: "儲存進度"
    victory_go_home: "返回首頁"
    victory_review: "給我們回饋！"
    victory_review_placeholder: "關卡如何？"
    victory_hour_of_code_done: "您完成了嗎？"
    victory_hour_of_code_done_yes: "是的，我完成了我的編程時光！"
    victory_experience_gained: "取得經驗值"
    victory_gems_gained: "取得寶石"
    victory_new_item: "新的物品"
    victory_new_hero: "新的英雄"
    victory_viking_code_school: "太厲害了，您剛完成了非常困難的關卡！如果您想成為一個軟體開發人員，您就應該去試一下Viking Code School。在這裡您可以把您的知識增長到另一個台階。只需要14個星期您就能成為一個專業的網頁開發人員。"
    victory_become_a_viking: "成為一個維京人。"
    victory_no_progress_for_teachers: "老師們不能儲存進度，但是您可以將自己的帳號加入班級作為學生來儲存進度。"
    tome_cast_button_run: "運行"
    tome_cast_button_running: "運行中"
    tome_cast_button_ran: "已運行"
    tome_submit_button: "送出"
    tome_reload_method: "重新載入原始程式碼來重啟關卡"
    tome_available_spells: "可用的法術"
    tome_your_skills: "您的技能"
    hints: "小提示"
    hints_title: "提示{{number}} "
    code_saved: "程式碼已保存"
    skip_tutorial: "跳過 (esc)"
    keyboard_shortcuts: "快捷鍵"
    loading_start: "開始戰役"
    problem_alert_title: "修正您的程式碼"
    time_current: "現在："
    time_total: "最大值："
    time_goto: "前往："
    non_user_code_problem_title: "無法加載關卡"
    infinite_loop_title: "檢測到無限迴圈"
    infinite_loop_description: "建立世界的初始程式碼還沒有運行完畢。這可能是真的很慢或出現無限迴圈，或者存在一個bug。您可以嘗試再次運行這段程式碼，或重置程式碼為默認狀態。如果還是解決不了問題，請聯繫我們。"
    check_dev_console: "您也可以打開開發者界面看一下有什麼可能出錯了。"
    check_dev_console_link: "(說明)"
    infinite_loop_try_again: "再試一次"
    infinite_loop_reset_level: "重置關卡"
    infinite_loop_comment_out: "在我的程式碼中加入注解"
    tip_toggle_play: "使用 Ctrl+P 切換 播放/暫停。"
    tip_scrub_shortcut: "Ctrl+[ 快退；Ctrl+] 快進。"
    tip_guide_exists: "點擊頁面上方的指南，可獲得更多有用的訊息。"
    tip_open_source: "「CodeCombat」100% 開源！"
    tip_tell_friends: "喜歡Codecombat？那就把它介紹給朋友！"
    tip_beta_launch: "「CodeCombat」在2013年10月進入 BETA 測試。"
    tip_think_solution: "思考解決方法而不是問題。"
    tip_theory_practice: "理論上，理論和實作之間是沒有區別。但是實作上，這兩者是有區別的。 - Yogi Berra"
    tip_error_free: "有兩種方式可以寫出沒有錯誤的程式；但只有第三種可以達到預期效果。 - Alan Perlis"
    tip_debugging_program: "如果除錯是一種清除錯誤的過程，那麼編寫程式就是一種製造錯誤的過程。 - Edsger W. Dijkstra"
    tip_forums: "前往論壇並且告訴我們您所思考的！"
    tip_baby_coders: "在未來，就算小孩也能成為大法師。"
    tip_morale_improves: "直到士氣提升之前，載入的動作將持續。"
    tip_all_species: "我們相信所有民族都有平等的機會學習編寫程式。"
    tip_reticulating: "網格狀鋸齒(指卡頓現象)"
    tip_harry: "巫師，"
    tip_great_responsibility: "隨著擁有強大的編程技巧，除錯的責任將越大。"
    tip_munchkin: "如果您不吃掉您的蔬菜，那些矮人將在您睡覺時找到您。"
    tip_binary: "只有2種人在這世上：那些懂2進位的，和那些不懂的。"
    tip_commitment_yoda: "一個程式員必須擁有強烈的責任感和一顆認真的心。 ~ Yoda《星際大戰》"
    tip_no_try: "做，或者不做。這邊不存在嘗試的選項。 - Yoda《星際大戰》"
    tip_patience: "年輕的學徒，您必須擁有耐心。 - Yoda《星際大戰》"
    tip_documented_bug: "一個寫在文件裡的錯誤不是錯誤；它是功能。"
    tip_impossible: "事情總是看起來不可能直到它成真那刻。 - Nelson Mandela"
    tip_talk_is_cheap: "多說無益，放「碼」過來。 - Linus Torvalds"
    tip_first_language: "您經歷的第一門程式語言是最慘痛的事情。 - Alan Kay"
    tip_hardware_problem: "Q: 換一顆燈泡需要多少位程式員？  A: 一位也不用，它是個硬體問題。"
    tip_hofstadters_law: "Hofstadter 定律：完成一件複雜的事花費的時間總是超乎預期，甚至您早已知道這個現象( Hofstadter 定律)。"
    tip_premature_optimization: "過早的優化是萬惡之源。 - Donald Knuth"
    tip_brute_force: "當您游移不定時，就是用暴力解。 - Ken Thompson"
    tip_extrapolation: "只有 2 種人在這世上：一種人是能夠根據不完整資訊去推斷…"
    tip_superpower: "編程讓我們最接近擁有超能力。"
    tip_control_destiny: "在真正的開源，您有權利控制自己的命運。 - Linus Torvalds"
    tip_no_code: "在速度上，沒有任何程式碼可以超過沒有程式碼。"
    tip_code_never_lies: "程式碼從不說謊，但註釋偶爾會。 — Ron Jeffries"
    tip_reusable_software: "在軟體被重複利用之前，它必須能夠使用。"
    tip_optimization_operator: "每種語言都有一個優化的運算符號。對大部份而言，那符號是‘//’。"
    tip_lines_of_code: "使用程式碼行數來管理開發進度就好像使用秤重器來管理建造飛機。 — Bill Gates"
    tip_source_code: "我想改變世界，但他們不給我原始碼。"
    tip_javascript_java: "Java 和 JavaScript 的關係就好比馬和馬雲。 - Chris Heilmann"
    tip_move_forward: "不論做什麼，保持前進。 - Martin Luther King Jr."
    tip_google: "發現一個您不能解決的問題？Google它！"
    tip_adding_evil: "增加一個邪惡掐揑。"
    tip_hate_computers: "對於覺得自己恨透了電腦的那群人。其實他們真正應該恨的是糟糕的程式員。 - Larry Niven"
    tip_open_source_contribute: "您可以幫助「CodeCombat」變得更好！"
    tip_recurse: "迭代者人也，遞歸者神也 - L. Peter Deutsch"
    tip_free_your_mind: "放下一切私心雜念，丟棄害怕、疑問和拒信，解放您的思維。 - 莫菲斯《駭客任務》"
    tip_strong_opponents: "即使是最强大的對手也有弱點的。 - 宇智波鼬《火影忍者》"
    tip_paper_and_pen: "在您開始編碼之前，您可以隨時用一張紙和一支筆作計劃。"
    tip_solve_then_write: "要先想清楚問題如何解決，再進行編碼的動作。 - John Johnson"
    tip_compiler_ignores_comments: "我常常覺得編譯器忽視了我的註釋。"
    tip_understand_recursion: "了解遞歸的唯一方法是了解遞歸。"
    tip_life_and_polymorphism: "開放源碼就像是一個完全多樣異質的結構：海納百川。"
    tip_mistakes_proof_of_trying: "程式碼中的錯誤證明了你曾經嘗試過。"
    tip_adding_orgres: "包圍敵人!"
    tip_sharpening_swords: "磨利劍鋒。"
    tip_ratatouille: "你不需要讓任何人以你的出身決定你的極限，你唯一的限制就是你的心靈。廚神Gusteau《料理鼠王》 "
    tip_nemo: "想知道當生活使你消沉時，你必須做甚麼嗎？一直游，一直游就對了。多莉《海底總動員》"
    tip_internet_weather: "搬來網路世界吧，這裡十分不錯。我們住的地方天氣總是很好。 - John Green"
    tip_nerds: "呆子可以被愛填滿，像在椅子上跳上跳下不能控制自己般的去愛。 - John Green"
    tip_self_taught: "我自學了90%我學過的東西，這是很正常的! - Hank Green"
    tip_luna_lovegood: "別擔心，你只是跟我一樣理智。 - 露娜·羅古德《哈利波特》"
    tip_good_idea: "找到好點子最好的方法是先找到一大堆點子。 - Linus Pauling"
    tip_programming_not_about_computers: "電腦科學之於電腦不外乎於望遠鏡之於天文學。 - Edsger Dijkstra"
    tip_mulan: "相信你可以做到，然後你就會做到。 - Mulan"

  play_game_dev_level:
    created_by: "由{{name}}創建"
    restart: "重置關卡"
    play: "開始玩關卡"
    play_more_codecombat: "玩更多的CodeCombat"
    default_student_instructions: "利用點擊來控制英雄，贏得遊戲！"

  game_menu:
    inventory_tab: "道具欄"
    save_load_tab: "儲存/載入"
    options_tab: "選項"
    guide_tab: "導引"
    guide_video_tutorial: "影片教學"
    guide_tips: "提示"
    multiplayer_tab: "多人遊戲"
    auth_tab: "註冊"
    inventory_caption: "裝備您的英雄"
    choose_hero_caption: "選擇英雄，語言"
    save_load_caption: "…觀看歷史紀錄"
    options_caption: "設置設定"
    guide_caption: "文件與小提示"
    multiplayer_caption: "跟朋友一起玩！"
    auth_caption: "儲存進度"

  leaderboard:
    view_other_solutions: "查看其他解法"
    scores: "分數"
    top_players: "最高玩家在"
    day: "今天"
    week: "這週"
    all: "全部紀錄"
    time: "時間"
    damage_taken: "遭受的傷害"
    damage_dealt: "造成的傷害"
    difficulty: "困難度"
    gold_collected: "收集的黃金"

  inventory:
    equipped_item: "已裝備"
    required_purchase_title: "必要的"
    available_item: "可使用的裝備"
    restricted_title: "關卡裝備限制"
    should_equip: "連點物品兩下可裝備"
    equipped: "(已裝備)"
    locked: "(需解鎖)"
    restricted: "(受本關卡限制)"
    equip: "裝備"
    unequip: "脫下"

  buy_gems:
    few_gems: "一些寶石"
    pile_gems: "一堆寶石"
    chest_gems: "一箱寶石"
    purchasing: "購買中…"
    declined: "您的信用卡被拒絕"
    retrying: "伺服器錯誤，正在重試。"
    prompt_title: "寶石不足"
    prompt_body: "想要取得更多？"
    prompt_button: "進入商店"
    recovered: "先前購買的寶石已回復，請重新載入頁面。"
    price: "x{{gems}} / 月"
#    buy_premium: "Buy Premium"
#    purchase: "Purchase"
#    purchased: "Purchased"

#  earn_gems:
#    prompt_title: "Not Enough Gems"
#    prompt_body: "Keep playing to earn more!"

  subscribe:
#    subscribe_modal_title: "CodeCombat Premium"
    comparison_blurb: "訂閱 CodeCombat 來磨練您的技巧！" # {change}
#    premium_pricing_prefix: "Get Premium for just"
#    premium_pricing_suffix: "and become a master coder."
#    premium: "Premium" # Make sure the following feature translations don't go onto two lines
    free: "免費"
    month: "月"
    must_be_logged: "您需要先登入。請先註冊或者在上方的目錄中點擊登入。"
    subscribe_title: "訂閱" # Actually used in subscribe buttons, too
    unsubscribe: "取消訂閱"
    confirm_unsubscribe: "確認訂閱"
    never_mind: "沒關係，我們依然喜歡您"
    thank_you_months_prefix: "感謝您這幾個"
    thank_you_months_suffix: "月來的支持"
    thank_you: "感謝您支持CodeCombat"
    sorry_to_see_you_go: "真捨不得您離開阿！請讓我們知道我們如何做得更好。"
    unsubscribe_feedback_placeholder: "我們做錯了哪些呢？"
    parent_button: "請詢問您的父母"
    parent_email_description: "我們將寄信向他們說明，所以他們能放心幫您訂閱 CodeCombat。"
    parent_email_input_invalid: "信箱位址無效"
    parent_email_input_label: "父母的信箱位址"
    parent_email_input_placeholder: "輸入父母的信箱"
    parent_email_send: "發送信件"
    parent_email_sent: "已寄出信件！"
    parent_email_title: "您父母的信箱是？"
    parents: "致家長"
    parents_title: "親愛的家長：您的孩子將會學習編程。您會支持孩子發展嗎？"
    parents_blurb1: "您的孩子已經玩了 __nLevels__ 關，並且學習了編程基礎。請您為了培養他們的興趣而給他們訂閱，他們能繼續玩下去。"
    parents_blurb1a: "不要懷疑計算機編程能力將是您的孩子未來作為一個成年人的基本技能。到2020年，77%的工作將會需要編碼能力，並且軟體工程師將在世界各地成為高需求職業。您要知道計算機科學是收入最高的大學學歷。"
    parents_blurb2: "每月支付 ${{price}} 美金，他們每週將獲得新的挑戰以及可以透過信件取得專業程式員的幫助。"
    parents_blurb3: "沒有風險：保證 100% 退費，一步驟取消訂閱。"
    payment_methods: "付費方法"
    payment_methods_title: "可接受的付款方式"
    payment_methods_blurb1: "我們現有的付費方式有信用卡和支付寶" # {change}
    payment_methods_blurb2: "如果您想用其他付費方式，請聯繫我們"
    sale_button: "促銷！"
    sale_button_title: "年費訂閱能節省 ${{discount}} 的費用"
    stripe_description: "每月訂閱"
    stripe_description_year_sale: "年費訂閱 (${{discount}} 優惠)" # {change}
    subscription_required_to_play: "您將需要訂閱來開啟這關。"
    unlock_help_videos: "訂閱後才可以解鎖教學影片喔！。"
    personal_sub: "個人訂閱" # Accounts Subscription View below
    loading_info: "正在加載訂閱內容…"
    managed_by: "管理"
    will_be_cancelled: "將被取消"
    currently_free: "您目前有一個免費訂閱"
    currently_free_until: "您目前有一個訂閱，直到"
#    free_subscription: "Free subscription"
    was_free_until: "您有過一個免費訂閱，直到"
    managed_subs: "管理訂閱"
    subscribing: "訂閱中…"
    current_recipients: "當前收件人"
    unsubscribing: "取消訂閱中…" # {change}
    subscribe_prepaid: "點擊訂閱來使用預付代碼"
    using_prepaid: "使用預付費代碼進行每月訂閱"
#    feature_levels: "Access __premiumLevelsCount__ levels available"
#    feature_gems: "Receive __gems__ gems per month"
#    feature_heroes: "Unlock exclusive heroes"
#    feature_games: "Make games for your friends"
#    feature_websites: "Build websites and apps"
#    feature_items: "Equip more powerful items"
#    month_price: "$__price__/mo"
#    lifetime: "Lifetime Subscription"
#    lifetime_price: "$__price__"
#    year_subscription: "Yearly Subscription"
#    year_price: "$__price__/year"
#    kids_message_1: "Kids! We'll send an email to your parents so they can purchase a subscription for you."
#    kids_message_2: "Ask Your Parent"
#    support_part1: "Need help with payment options? Email"
#    support_part2: "support@codecombat.com"
#    support_part3: "if you have any questions."

#  announcement:
#    cuddly_companions: "Cuddly Companions!"
#    kindling_name: "Kindling Elemental"
#    kindling_description: "Kindling Elementals just want to keep you warm at night. And during the day. All the time, really."
#    griffin_name: "Baby Griffin"
#    griffin_description: "Griffins are half eagle, half lion, all adorable."
#    raven_name: "Raven"
#    raven_description: "Ravens are excellent at gathering shiny bottles full of health for you."
#    mimic_name: "Mimic"
#    mimic_description: "Mimics can pick up coins for you. Move them on top of coins to increase your gold supply."
#    cougar_name: "Cougar"
#    cougar_description: "Cougars like to earn a PhD by Purring Happily Daily."
#    fox_name: "Blue Fox"
#    fox_description: "Blue foxes are very clever and love digging in the dirt and snow!"
#    pugicorn_name: "Pugicorn"
#    pugicorn_description: "Pugicorns are some of the rarest creatures and can cast spells!"
#    wolf_name: "Wolf Pup"
#    wolf_description: "Wolf pups excel in hunting, gathering, and playing a mean game of hide-and-seek!"
#    ball_name: "Red Squeaky Ball"
#    ball_description: "ball.squeak()"
#    collect_pets: "Collect pets for your heroes!"
#    each_pet: "Each pet has a unique helper ability!"
#    upgrade_to_premium: "Become a {{subscriber}} to equip pets."
#    play_second_kithmaze: "Play {{the_second_kithmaze}} to unlock the Wolf Pup!"
#    the_second_kithmaze: "The Second Kithmaze"
#    keep_playing: "Keep playing to discover the first pet!"
#    coming_soon: "Coming soon"
#    now_available: "Now available for subscribers!"
#    subscriber: "subscriber"

#  premium_features:
#    get_premium: "Get<br>CodeCombat<br>Premium" # Fit into the banner on the /features page
#    master_coder: "Become a Master Coder by subscribing today!"
#    subscribe_now: "Subscribe Now"
#    hero_blurb_1: "Get access to __premiumHeroesCount__ super-charged subscriber-only heroes! Harness the unstoppable power of Okar Stompfoot, the deadly precision of Naria of the Leaf, or summon \"adorable\" skeletons with Nalfar Cryptor."
#    hero_blurb_2: "Premium Warriors unlock stunning martial skills like Warcry, Stomp, and Hurl Enemy. Or, play as a Ranger, using stealth and bows, throwing knives, traps! Try your skill as a true coding Wizard, and unleash a powerful array of Primordial, Necromantic or Elemental magic!"
#    hero_caption: "Exciting new heroes!"
#    pet_blurb_1: "Pets aren't just adorable companions, they also provide unique functionality and methods. The Baby Griffin can fly over obstacles while helping the hero, the Wolf Pup can fetch potions, and the Cougar can speak!"
#    pet_blurb_2: "Collect all the pets to discover their unique abilities!"
#    pet_caption: "Adopt pets to accompany your hero!"
#    game_dev_blurb: "Learn game scripting and build new levels to share with your friends! Place the items you want, write code for unit logic and behavior, and see if your friends can beat the level!"
#    game_dev_caption: "Design your own games to challenge your friends!"
#    everything_in_premium: "Everything you get in CodeCombat Premium:"
#    list_gems: "Receive bonus gems every month to buy gear, pets, and heroes"
#    list_levels: "Gain access to __premiumLevelsCount__ more levels"
#    list_heroes: "Unlock exclusive heroes, include Ranger and Wizard classes"
#    list_game_dev: "Make and share games with friends"
#    list_web_dev: "Build websites and interactive apps"
#    list_items: "Equip Premium-only items like pets"
#    list_support: "Get Premium support to help you debug tricky code"
#    list_clans: "Create private clans to invite your friends and compete on a group leaderboard"

  choose_hero:
    choose_hero: "選擇您的英雄"
    programming_language: "程式語言"
    programming_language_description: "您要使用哪個程式語言？"
    default: "預設"
    experimental: "測試中"
    python_blurb: "簡單且強大，適合新手跟專家。"
    javascript_blurb: "網頁程式語言。(不是 Java 喔)"
    coffeescript_blurb: "懶人版的 Javascript。"
    lua_blurb: "許多遊戲引擎支援的程式語言。"
    java_blurb: "(訂閱者限定)Android和企業"
    status: "狀態"
    weapons: "武器"
    weapons_warrior: "刀劍 - 短距離、非魔法"
    weapons_ranger: "十字弓、槍砲 - 長距離、非魔法"
    weapons_wizard: "魔杖、法杖 - 長距離、魔法"
    attack: "傷害" # Can also translate as "Attack"
    health: "血量"
    speed: "速度"
    regeneration: "恢復"
    range: "距離" # As in "attack or visual range"
    blocks: "格擋" # As in "this shield blocks this much damage"
    backstab: "背刺" # As in "this dagger does this much backstab damage"
    skills: "技能"
    attack_1: "造成"
    attack_2: "例表"
    attack_3: "武器傷害。"
    health_1: "收穫"
    health_2: "例表"
    health_3: "裝備血量。"
    speed_1: "移動速度"
    speed_2: "m/s。"
    available_for_purchase: "可以購買" # Shows up when you have unlocked, but not purchased, a hero in the hero store
    level_to_unlock: "解鎖關卡：" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "特定英雄才可遊玩此關卡。"

  skill_docs:
    function: "功能" # skill types
    method: "方法"
    snippet: "片段"
    number: "數字"
    array: "陣列"
    object: "物件"
    string: "字串"
    writable: "可編輯" # Hover over "attack" in Your Skills while playing a level to see most of this
    read_only: "唯讀"
    action: "命令"
    spell: "法術"
    action_name: "名稱"
    action_cooldown: "釋放時間"
    action_specific_cooldown: "冷卻時間"
    action_damage: "傷害"
    action_range: "距離"
    action_radius: "範圍"
    action_duration: "持續"
    example: "範例"
    ex: "ex" # Abbreviation of "example"
    current_value: "現在數值"
    default_value: "預設數值"
    parameters: "參數"
    required_parameters: "需要的參數"
    optional_parameters: "選擇性參數"
    returns: "回傳"
    granted_by: "賦予"

  save_load:
    granularity_saved_games: "已儲存"
    granularity_change_history: "歷史紀錄"

  options:
    general_options: "一般設定" # Check out the Options tab in the Game Menu while playing a level
    volume_label: "音量"
    music_label: "音樂"
    music_description: "開關背景音樂。"
    editor_config_title: "編輯器設定值"
    editor_config_livecompletion_label: "語法自動校正"
    editor_config_livecompletion_description: "當編寫語法的時候自動提示。"
    editor_config_invisibles_label: "顯示隱藏字元"
    editor_config_invisibles_description: "顯示如空白鍵或TAB鍵等隱藏字元。"
    editor_config_indentguides_label: "顯示縮排導引"
    editor_config_indentguides_description: "顯示縮排行數以便閱讀。"
    editor_config_behaviors_label: "智慧校正"
    editor_config_behaviors_description: "自動填入小括號、大括號以及引號。"

  about:
    main_title: "如果您想要學編程，您需要寫(一大堆)程式碼。"
    main_description: "在CodeCombat中，我們的職責是確保您笑著玩遊戲。"
    mission_link: "任務"
    team_link: "隊伍"
    story_link: "故事"
    press_link: "點擊"
    mission_title: "我們的任務為：讓世上每個學生都有機會能學會編程。"
    mission_description_1: "<strong>編程是一種魔法</strong>。它是一種從純粹的想像中創造東西的能力。我們營運CodeCombat來讓學習者可以透過<strong>鍵入程式碼</strong>在指尖感覺到巫師般的力量。"
    mission_description_2: "它的出現也讓使用者學得更快，就像是與它對話而不是閱讀手冊一般。我們想將這種對話帶給每一個學校以及<strong>每一位學生</strong>，因為每個人都應該要有機會體會編程的魔力。 "
    team_title: "認識CodeCombat團隊。"
    team_values: "我們重視開放且互相尊重的對話，好的想法才會勝出。我們的抉擇建立於客戶調查上，且過程注重於將具體的結果交給客戶。從我們的CEO到我們的Github貢獻者，每一個人都會動手參與，因為我們傾向在團隊中學習成長。"
    nick_title: "共同創辦人，CEO"
    nick_blurb: "亢奮的咕嚕"
    matt_title: "共同創辦人，CTO"
    cat_title: "遊戲設計師"
    cat_blurb: "氣宗"
    scott_title: "共同創辦人，軟體工程師"
    scott_blurb: "理性至上"
    maka_title: "客戶代言人"
    maka_blurb: "說書人"
    rob_title: "軟體工程師"
    rob_blurb: "編寫一些的程式碼"
    josh_c_title: "遊戲設計師"
    josh_c_blurb: "設計遊戲"
    robin_title: "產品經理"
    robin_blurb: "運送東西"
    josh_title: "遊戲設計師"
    josh_blurb: "地面是熔岩"
    phoenix_title: "軟體工程師"
    nolan_title: "區域經理"
    elliot_title: "合作經裡"
    elliot_blurb: "讀心師"
    lisa_title: "校園專家"
    lisa_blurb: "堅毅不拔的人"
    sean_title: "區域經理"
    liz_title: "區域經理"
    retrostyle_title: "插畫師"
    retrostyle_blurb: "復古風格的遊戲"
    jose_title: "音樂"
    jose_blurb: "放輕鬆"
    community_title: "...以及我們的開放原始碼社群"
    community_subtitle: "超過 500 位貢獻者協助建立 CodeCombat , 而且每週持續增加中！"
    community_description_3: "CodeCombat 是一個"
    community_description_link_2: "社群專案"
    community_description_1: "上百位的志願玩家共同建立關卡，貢獻程式碼讓我們加入更多功能、修正錯誤、試玩關卡，並進一步將遊戲翻譯成超過 50 種語言。如同多數的開源社群一般，所有的員工、貢獻者們及 CodeCombat 都獲益於持續的互相分享靈感和彙整努力。CodeCombat 是建立於無數的開源專案之上，因此我們開源回饋給社群朋友，提供一個友善專案給對於原始碼有興趣的玩家來探索和實驗。任何人都可以加入 CodeCombat 社群！請查看我們的"
    community_description_link: "貢獻者頁"
    community_description_2: "來獲得更多資訊。"
    number_contributors: "超過 450 位貢獻者奉獻他們的時間來協助本專案。"
    story_title: "我們的故事..."
    story_subtitle: "從 2013 年起，CodeCombat 從簡單的草圖成長為一個有生命且生氣蓬勃的遊戲。"
    story_statistic_1a: "總計超過 5,000,000+ "
    story_statistic_1b: "位玩家"
    story_statistic_1c: "藉由 CodeCombat 開啟他們的程式之旅"
    story_statistic_2a: "我們已翻譯至超過 50 種語言，我們的玩家來自"
    story_statistic_2b: "超過 200+ 個國家"
    story_statistic_3a: "他們一起撰寫完成"
    story_statistic_3b: "一百萬行程式及計算"
    story_statistic_3c: "跨越數種不同的程式語言"
    story_long_way_1: "雖然我們已經走過很長的一段路..."
    story_sketch_caption: "Nick 著手完成了一個初版的藍圖，描述一個撰寫程式的遊戲。"
    story_long_way_2: "然而在完成任務之前，我們仍然還有許多事情要做。所以..."
    jobs_title: "與我們一同工作，來協助撰寫 CodeCombat 的歷史吧！"
    jobs_subtitle: "找不到符合的位置，但有興趣與我們保持連繫？查看『創造自己的工作』清單吧。"
    jobs_benefits: "員工福利"
    jobs_benefit_4: "無盡假期"
    jobs_benefit_5: "專業的開發與持續的教育援助 – 免費的課本以及遊戲!"
    jobs_benefit_6: "醫藥、牙科、視力治療"
    jobs_benefit_7: "所有人都有坐式/站式辦公桌"
    jobs_benefit_9: "十年的公司期權"
    jobs_benefit_10: "產假:10週給薪以及接下來6週55%的給薪"
    jobs_benefit_11: "陪產假:10週給薪"
    learn_more: "了解更多"
    jobs_custom_title: "創造自己的工作"
    jobs_custom_description: "你對於CodeCombat有熱誠但是找不到一個職位符合您的條件嗎? 聯繫我們並且讓我們知道您如何為我們的團隊貢獻。 我們很希望能聽到您的意見!"
    jobs_custom_contact_1: "寄給我們一個簡介至"
    jobs_custom_contact_2: "介紹您自己，未來我們可能會與您接觸!"
    contact_title: "點擊 & 連繫"
    contact_subtitle: "需要更多資訊？透過以下與我們連繫"
    screenshots_title: "遊戲螢幕截圖"
    screenshots_hint: "(點擊查看完整尺寸)"
    downloads_title: "下載資源 & 資訊"
    about_codecombat: "關於 CodeCombat"
    logo: "Logo"
    screenshots: "螢幕截圖"
    character_art: "角色美術作品"
    download_all: "下載全部"
    previous: "上一個"
    location_title: "我們位於城鎮 SF："

  teachers:
    licenses_needed: "授權許可"

#  special_offer:
#    special_offer: "Special Offer"
#    project_based_title: "Project-Based Courses"
#    project_based_description: "Web and Game Development courses feature shareable final projects."
#    great_for_clubs_title: "Great for clubs and electives"
#    great_for_clubs_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses per year."
#    low_price_title: "Just __starterLicensePrice__ per student"
#    low_price_description: "Starter Licenses are active for __starterLicenseLengthMonths__ months from purchase."
#    three_great_courses: "Three great courses included in the Starter License:"
#    license_limit_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses. You have already purchased __quantityAlreadyPurchased__. If you need more, contact __supportEmail__. Starter Licenses are valid for __starterLicenseLengthMonths__ months."
#    student_starter_license: "Student Starter License"
#    purchase_starter_licenses: "Purchase Starter Licenses"
#    purchase_starter_licenses_to_grant: "Purchase Starter Licenses to grant access to __starterLicenseCourseList__"
#    starter_licenses_can_be_used: "Starter Licenses can be used to assign additional courses immediately after purchase."
#    pay_now: "Pay Now"
#    we_accept_all_major_credit_cards: "We accept all major credit cards."
#    cs2_description: "builds on the foundation from Introduction to Computer Science, diving into if-statements, functions, events and more."
#    wd1_description: "introduces the basics of HTML and CSS while teaching skills needed for students to build their first webpage."
#    gd1_description: "uses syntax students are already familiar with to show them how to build and share their own playable game levels."
#    see_an_example_project: "see an example project"
#    get_started_today: "Get started today!"
#    want_all_the_courses: "Want all the courses? Request information on our Full Licenses."
#    compare_license_types: "Compare License Types:"
#    cs: "Computer Science"
#    wd: "Web Development"
#    wd1: "Web Development 1"
#    gd: "Game Development"
#    gd1: "Game Development 1"
#    maximum_students: "Maximum # of Students"
#    unlimited: "Unlimited"
#    priority_support: "Priority support"
#    yes: "Yes"
#    price_per_student: "__price__ per student"
#    pricing: "Pricing"
#    free: "Free"
#    purchase: "Purchase"
#    courses_prefix: "Courses"
#    courses_suffix: ""
#    course_prefix: "Course"
#    course_suffix: ""

  teachers_quote:
    subtitle: "讓您的學生在一個小時內上手。在他們學習計算機科學時您將會<strong>創建一個班級，加入您的學生，並且掌握他們的學習過程。</strong>"
    email_exists: "已經存在使用這個email的使用者。"
    phone_number: "電話號碼"
    phone_number_help: "在工作天中我們能在哪裡找到您?"
    primary_role_label: "您的主要角色"
    role_default: "選擇角色"
    primary_role_default: "選擇主要角色"
    purchaser_role_default: "選擇買方角色"
    tech_coordinator: "技術夥伴"
    advisor: "課程專員/顧問"
    principal: "校長"
    superintendent: "主管"
    parent: "家長"
    purchaser_role_label: "您的買方角色"
    influence_advocate: "影響/倡導"
    evaluate_recommend: "評估/推薦"
    approve_funds: "批准資金"
    no_purchaser_role: "不參與購買決策"
    district_label: "地區"
#    district_name: "District Name"
    district_na: "若不適用時請輸入 N/A "
    organization_label: "學校"
#    school_name: "School Name"
    city: "城市"
    state: "州"
    country: "國家"
    num_students_help: "您預估將有多少人加入CodeCombat?"
    num_students_default: "選擇範圍"
    education_level_label: "學生們的教育程度"
    education_level_help: "選擇將要教導的程度"
    elementary_school: "國小"
    high_school: "高中"
    please_explain: "(請註明)"
    middle_school: "中學"
    college_plus: "大學以上"
#    referrer: "How did you hear about us?"
#    referrer_help: "For example: from another teacher, a conference, your students, Code.org, etc."
    anything_else: "還有甚麼我們需要知道的嗎?"
    thanks_header: "已收到申請!"
    thanks_sub_header: "感謝您表達您的學校對於CodeCombat的興趣。"
    thanks_p: "我們不久將會與您接觸!如果需要與我們聯絡，您可以以下面方式找到我們:"
    back_to_classes: "回到班級"
    finish_signup: "完成您的教師帳號創建:"
    finish_signup_p: "創建一個帳號以建立班級，加入您的學生，以及在他們學習計算機科學時掌握他們的學習過程。"
    signup_with: "註冊方式:"
    connect_with: "連結方式:"
    conversion_warning: "注意:您現在的帳號是<em>學生帳號。</em>一旦您送出這個表格，您的帳號將會升級成教師帳號。"
    learn_more_modal: "教師帳號在CodeCombat中有權力監控學生的學習過程、授予許可，以及管理教室。教師帳號不會是教室中的一份子 - 如果您正在用這個帳號申請進入班級，一旦您升級成教師帳號將不再能夠進入，"
    create_account: "創建一個教師帳號"
    create_account_subtitle: "取得教師專用工具來在教室中使用CodeCombat<strong>建立一個班級</strong>加入您的學生，並且<strong>掌握他們的學習過程</strong>!"
    convert_account_title: "升級成教師帳號"
    not: "取消"

  versions:
    save_version_title: "保存新版本"
    new_major_version: "新的重要版本"
    submitting_patch: "正在提交修補…"
    cla_prefix: "想保存修改，您必須先保存我們的"
    cla_url: "貢獻者許可協議"
    cla_suffix: "。"
    cla_agree: "我同意"
    owner_approve: "您所做出的修改必須經擁有者確認才能生效。"

  contact:
    contact_us: "聯繫我們"
    welcome: "很高興收到您的信！用這個表格給我們發電郵。"
    forum_prefix: "如果有任何問題，請至"
    forum_page: "論壇"
    forum_suffix: "討論。"
    faq_prefix: "這裡還有一個"
    faq: "FAQ"
    subscribe_prefix: "如果您需要幫助來解決關卡，請"
    subscribe: "訂閱CodeCombat"
    subscribe_suffix: "我們樂意提供程式碼相關的協助。"
    subscriber_support: "如果您是CodeCombat訂閱者，您的Email將得到我們優先的協助。"
    screenshot_included: "包含螢幕截圖。"
    where_reply: "我們應該回覆到哪裡呢？"
    send: "意見反饋"

  account_settings:
    title: "帳號設定"
    not_logged_in: "登錄或建立一個帳號來修改設置。"
    me_tab: "我"
    picture_tab: "頭像"
    delete_account_tab: "刪除您的帳戶"
    wrong_email: "錯誤的Email"
    wrong_password: "密碼錯誤"
    upload_picture: "上傳圖片"
    delete_this_account: "永久性的刪除帳戶"
    reset_progress_tab: "重置所有進度"
    reset_your_progress: "清除您的所有進度並重新開始"
    god_mode: "上帝模式"
    emails_tab: "郵件"
    admin: "管理員"
    manage_subscription: "點此管理您的訂閱"
    new_password: "新密碼"
    new_password_verify: "確認密碼"
    type_in_email: "輸入您的Email或使用者名程來確認帳號刪除"
    type_in_email_progress: "輸入您的Email，確認您真的要刪除進度"
    type_in_password: "還有輸入您的密碼。"
    email_subscriptions: "Email訂閱"
    email_subscriptions_none: "無Email訂閱"
    email_announcements: "公告"
    email_announcements_description: "接收關於CodeCombat的新聞和開發消息。"
    email_notifications: "通知"
    email_notifications_summary: "您在CodeCombat的活動，會透過Email自動通知，您可選擇開啟或關閉。"
    email_any_notes: "任何通知"
    email_any_notes_description: "停用後您將不會收到來自CodeCombat的任何通知。"
    email_news: "新聞"
    email_recruit_notes: "工作機會"
    email_recruit_notes_description: "如果您玩得不錯，我們或許會考慮給您一份(更好的)工作。"
    contributor_emails: "貢獻者電郵"
    contribute_prefix: "我們在尋找志同道合的人！請到 "
    contribute_page: "貢獻頁面"
    contribute_suffix: " 查看更多訊息。"
    email_toggle: "全選"
    error_saving: "保存時發生錯誤"
    saved: "修改已儲存"
    password_mismatch: "密碼不正確。"
    password_repeat: "請重複輸入您的密碼。"
    file_size_limit: "(檔案大小限制: 1MB )"

  keyboard_shortcuts:
    keyboard_shortcuts: "鍵盤快捷鍵"
    space: "Space"
    enter: "Enter"
    press_enter: "按Enter"
    escape: "Esc"
    shift: "Shift"
    run_code: "執行當前腳本"
    run_real_time: "立即執行"
    continue_script: "使用最後一次使用的腳本"
    skip_scripts: "略過之前所有腳本"
    toggle_playback: "執行/暫停開關"
    scrub_playback: "向前/向後移動一段時間"
    single_scrub_playback: "向前/向後移動一個畫面"
    scrub_execution: "向前/向後移動一句語句"
    toggle_debug: "顯示/關閉除錯訊息"
    toggle_grid: "顯示/關閉網格提示"
    toggle_pathfinding: "顯示/關閉路徑尋找提示"
    beautify: "利用標準格式來美化您的程式碼"
    maximize_editor: "最大化/最小化程式碼編輯器"

  community:
    main_title: "CodeCombat社群"
    introduction: "查看您可能可以參與的項目以及選擇最吸引您的項目。我們期待與您一起工作！"
    level_editor_prefix: "使用CodeCombat"
    level_editor_suffix: "來創造和編輯關卡。許多人已經創造關卡用在課堂或黑客松，或者給予朋友或兄弟姊妹。如果您覺得創建一個全新的關卡非常困難，您可以先從現成的開始做起！"
    thang_editor_prefix: "我們稱呼遊戲中的單位叫'thangs'。使用"
    thang_editor_suffix: "來修改CodeCombat的原材料。讓遊戲中的東西可以扔砲彈，修改遊戲動畫的方向，調整單位的生命值，或者上傳自製的素材。"
    article_editor_prefix: "看到有錯誤在我們的文件中嗎？想要自己設計指令嗎？查看我們的"
    article_editor_suffix: "以及幫助CodeCombat玩家在遊戲中獲得更多知識。"
    find_us: "透過這些網站連繫我們"
    social_github: "在GitHub上查看我們的程式碼"
    social_blog: "閱讀CodeCombat在Sett上的部落格"
    social_discource: "加入我們在Discourse論壇上的討論"
    social_facebook: "關注CodeCombat的Facebook"
    social_twitter: "關注CodeCombat的Twitter"
    social_gplus: "關注CodeCombat的Google+"
    social_slack: "與我們在CodeCombat公共休閒頻道中聊天"
    contribute_to_the_project: "貢獻這專案"

  clans:
    clan: "部落"
    clans: "部落"
    new_name: "新部落的名字"
    new_description: "新部落的描述"
    make_private: "設定部落為私密"
    subs_only: "只限訂閱"
    create_clan: "建立新的部落"
    private_preview: "預覽"
    private_clans: "私密部落"
    public_clans: "公開部落"
    my_clans: "我的部落"
    clan_name: "部落名字"
    name: "名字"
    chieftain: "首領"
    edit_clan_name: "編輯部落的名稱"
    edit_clan_description: "編輯部落的敘述"
    edit_name: "編輯名稱"
    edit_description: "編輯敘述"
    private: "私密"
    summary: "合計"
    average_level: "平均等級"
    average_achievements: "平均成就"
    delete_clan: "刪除部落"
    leave_clan: "離開部落"
    join_clan: "加入部落"
    invite_1: "邀請："
    invite_2: "*透過這個連結來邀請玩家加入部落。"
    members: "成員"
    progress: "進度"
    not_started_1: "尚未開始"
    started_1: "已開始"
    complete_1: "完成"
    exp_levels: "展開關卡"
    rem_hero: "移除英雄"
    status: "狀態"
    complete_2: "完成"
    started_2: "已開始"
    not_started_2: "尚未開始"
    view_solution: "點擊查閱答案。"
    view_attempt: "點擊查閱解題的嘗試"
    latest_achievement: "最新成就"
    playtime: "遊戲時間"
    last_played: "最後遊玩"
    leagues_explanation: "在部落裡與其他成員組成聯盟一起參加下面的多人競技場。"
    track_concepts1: "追蹤慨念"
    track_concepts2a: "已經由每位學生學習"
    track_concepts2b: "已經由每位成員學習"
    track_concepts3a: "查看每位同學達到的等級"
    track_concepts3b: "查看每位成員達到的等級"
    track_concepts4a: "查看你的學生"
    track_concepts4b: "查看你的成員"
    track_concepts5: "解決方案"
    track_concepts6a: "按姓名或進度排序學生"
    track_concepts6b: "按姓名或進度排序成員"
    track_concepts7: "需要邀請"
    track_concepts8: "來加入"
    private_require_sub: "需要訂閱才可以建立或加入私密部落"

  courses:
    create_new_class: "建立新的班級"
    unnamed_class: "未命名的班級"
    edit_settings1: "編輯班級設定"
    add_students: "添加學生"
    stats: "統計"
    total_students: "學生人數："
    average_time: "平均遊戲時間："
    total_time: "總計遊戲時間："
    average_levels: "平均完成關卡："
    total_levels: "總共完成關卡："
    students: "學生"
    concepts: "課目"
    play_time: "遊戲時間："
    completed: "完成："
    enter_emails: "以斷行或是逗號分隔電郵地址"
    send_invites: "邀請學生"
    number_programming_students: "正在編程的學生數量"
    number_total_students: "所有在學區中的學生"
    enroll: "註冊"
    enroll_paid: "招收學生到付費課程中"
    get_enrollments: "取得更多註冊碼"
    change_language: "更換班級使用的語言"
    keep_using: "繼續使用"
    switch_to: "切換至"
    greetings: "您好!"
    back_classrooms: "回到我的教室"
    back_courses: "回到我的課程"
    edit_details: "編輯班級資訊"
    purchase_enrollments: "購買學生註冊碼"
    remove_student: "移除學生"
    assign: "指派"
    to_assign: "分配付費課程。"
    student: "學生"
    teacher: "老師"
    arena: "競技場"
    available_levels: "可進入的關卡"
    welcome_to_courses: "冒險者們，歡迎來到課程之中!"
    ready_to_play: "準備好開始遊玩了嗎?"
    start_new_game: "開始一個新的遊戲"
    play_now_learn_header: "馬上開始玩與學習"
    play_now_learn_1: "控制您的角色的基本文法"
    play_now_learn_2: "當您陷入討厭謎題無法解開的迴圈時"
    play_now_learn_3: "用字串和變數來完成想要的動作"
    play_now_learn_4: "如何去擊敗一個食人魔(重要的生存技巧!)"
    welcome_to_page: "我的學生面板"
    my_classes: "現在的教室"
    class_added: "您已經成功的加入一個教室!"
    view_levels: "觀看課程中的所有關卡"
    join_class: "加入一個班級"
    join_class_2: "加入班級"
    ask_teacher_for_code: "詢問您的老師是否有一個您的CodeCombat教室代碼! 如果有的話，輸入在後方:"
    enter_c_code: "<輸入班級代碼>"
    join: "加入"
    joining: "加入班級中"
    course_complete: "課程完結"
    play_arena: "進入競技場"
    view_project: "觀看計畫"
    start: "開始"
    last_level: "最後遊玩的關卡"
    not_you: "不是您嗎?"
    continue_playing: "繼續進行遊戲"
    option1_header: "用Email邀請學生"
    option1_body: "注意: 如果您的學生沒有Email，他們可以在建立學生帳號時輸入您特別的班級代碼取代Email地址。"
    remove_student1: "移除學生"
    are_you_sure: "您確定要將這個學生從班級中移除嗎?"
    remove_description1: "學生將會失去進入這個教室和分配課程的資格。 但遊戲進度並不會失去，所以可以在重新加入教室的時候繼續進度。"
    remove_description2: "已經啟動的付費註冊碼將不能退費。"
    keep_student: "保留學生"
    removing_user: "移除使用者中"
    subtitle: "回顧課程的總覽以及關卡" # Flat style redesign
    changelog: "觀看課程關卡的最後編輯。"
    select_language: "選擇語言"
    select_level: "選擇關卡"
    play_level: "進入關卡"
    concepts_covered: "課目覆蓋"
    view_guide_online: "關卡總覽以及解決方法"
    grants_lifetime_access: "允許取得所有課程。"
    enrollment_credits_available: "可用的註冊碼:"
    language_select: "選擇一個語言" # ClassroomSettingsModal
    language_cannot_change: "一旦學生加入班級後將無法更換語言。"
    avg_student_exp_label: "平均學生編程經驗"
    avg_student_exp_desc: "這將會幫助我們了解如何更好的進行課程。"
    avg_student_exp_select: "選擇最好的選項"
    avg_student_exp_none: "無經驗 - 稍微有一點經驗"
    avg_student_exp_beginner: "初新者 - 有些基礎或是了解"
    avg_student_exp_intermediate: "中階 - 有些編程經驗"
    avg_student_exp_advanced: "進階 - 較多編程經驗"
    avg_student_exp_varied: "更換編程經驗等級"
    student_age_range_label: "學生年齡範圍"
    student_age_range_younger: "小於6歲"
    student_age_range_older: "大於18歲"
    student_age_range_to: "到"
    create_class: "創建課堂"
    class_name: "班級名稱"
    teacher_account_restricted: "您的帳號是老師帳號，無法取得學生專用內容。"
    account_restricted: "需要學生帳號才能取得此頁內容。"
    update_account_login_title: "登入以升級您的帳號"
    update_account_title: "您的帳號需要關注!"
    update_account_blurb: "在您可以進入您的班級之前，選擇您想要怎麼使用這個帳號。"
    update_account_current_type: "帳號現在類別:"
    update_account_account_email: "帳號 Email/使用者名稱:"
    update_account_am_teacher: "我是一個老師"
    update_account_keep_access: "保有我所建立班級的存取資格"
    update_account_teachers_can: "老師帳號可以:"
    update_account_teachers_can1: "建立/管理/加入班級"
    update_account_teachers_can2: "分配/招收 學生進入課程"
    update_account_teachers_can3: "解鎖所有的課程關卡來使用"
    update_account_teachers_can4: "當我們推出時取得新的老師限定功能"
    update_account_teachers_warning: "警告: 您將從所有加入的班級中被移除並且將無法以學生身分遊玩。"
    update_account_remain_teacher: "維持一個老師"
    update_account_update_teacher: "轉換成為老師"
    update_account_am_student: "我是一個學生"
    update_account_remove_access: "移除我所建立班級的存取資格"
    update_account_students_can: "學生帳號能:"
    update_account_students_can1: "加入班級"
    update_account_students_can2: "以學生身分在不同的課程中遊玩並且追蹤您自己的進度"
    update_account_students_can3: "與同學們在競技場中競爭"
    update_account_students_can4: "當我們推出時取得新的學生限定功能"
    update_account_students_warning: "警告: 您且將無法管理任何您先前建立的班級或是建立新的班級。"
#    unsubscribe_warning: "Warning: You will be unsubscribed from your monthly subscription."
    update_account_remain_student: "維持一個學生"
    update_account_update_student: "轉換成為學生"
    need_a_class_code: "您將需要一個班級代碼以進入已加入的班級:"
    update_account_not_sure: "還沒確定要選擇哪一個嗎? Email"
    update_account_confirm_update_student: "您確定想要轉換您的帳號成為學生體驗嗎?"
    update_account_confirm_update_student2: "您將會無法管理任何您先前建立的班級或是建立新的班級。 您先前建立的班級將會從CodeCombat中移除並且無法復原。"
    instructor: "介紹員: "
    youve_been_invited_1: "您已經被邀請加入 "
    youve_been_invited_2: "，您將學習的地方 "
    youve_been_invited_3: " 與您在CodeCombat中的同學一起。"
    by_joining_1: "藉由加入 "
    by_joining_2: "將可以幫助您重設密碼，假如您忘記了。 您也可以由您的email驗證，並自行重設密碼!"
    sent_verification: "我們已經寄出了一封驗證信至:"
    you_can_edit: "您可以更改您的信箱在 "
    account_settings: "帳號設定中"
    select_your_hero: "選擇您的英雄"
    select_your_hero_description: "您隨時可以在課程頁面中點擊\"更換英雄\"來更換您的英雄"
    select_this_hero: "選擇這個英雄"
    current_hero: "現在使用英雄:"
    change_hero: "更換英雄"
    web_dev_language_transition: "在這個課程中所有的班級都使用 HTML / JavaScript。 已經使用Python的班級將會從額外的JavaScript介紹關卡開始以銜接內容。 已經使用JavaScript的班級將會跳過介紹關卡。"
    course_membership_required_to_play: "您需要加入一個課程來遊玩此關卡。"
    license_required_to_play: "詢問您的老師來分派一個授權碼給您，這樣您就可以繼續遊玩CodeCombat!"

  teacher:
    assigning_course: "派發課程中"
    course_solution: "課程解答"
    level_overview_solutions: "關卡總覽及解答"
    no_student_assigned: "還沒有任何學生被分到這個課程中。"
    paren_new: "(新的)"
    teacher_dashboard: "老師的管理台" # Navbar
    my_classes: "我的班級"
    courses: "課程引導"
    enrollments: "學生註冊碼"
    resources: "資源"
    help: "幫助"
    language: "語言"
    edit_class_settings: "編輯班級設定"
    access_restricted: "帳號升級請求"
    teacher_account_required: "需要一個老師帳號來取得這些內容。"
    create_teacher_account: "建立老師帳號"
    what_is_a_teacher_account: "什麼是老師帳號?"
    teacher_account_explanation: "一個CodeCombat老師帳號讓您可以設立教室，當學生們學完課程後可以監看他們的進度，管理註冊碼以及取得資源來協助建立您的課程。"
    current_classes: "現有班級"
    archived_classes: "封存的班級"
    archived_classes_blurb: "班級可以封存做為未來的參考資料。取出一個班級在現有班級列表中再次觀看它。"
    view_class: "觀看班級"
    archive_class: "封存班級"
    unarchive_class: "取出班級"
    unarchive_this_class: "取出這個班級"
    no_students_yet: "這個班級中還沒有任何學生。"
    no_students_yet_view_class: "觀看班級來加入學生。"
    try_refreshing: "(你可能須要刷新這個頁面)"
    create_new_class: "建立一個新的班級"
    class_overview: "班級總覽" # View Class page
    avg_playtime: "關卡平均遊玩時間"
    total_playtime: "總共遊玩時間"
    avg_completed: "平均完成關卡數"
    total_completed: "總共完成關卡數"
    created: "已建立"
    concepts_covered: "涵蓋內容"
    earliest_incomplete: "最早的未完成關卡"
    latest_complete: "最後完成的關卡"
    enroll_student: "招收學生"
    apply_license: "使用註冊碼"
    revoke_license: "撤銷註冊碼"
    course_progress: "課程進展"
    not_applicable: "N/A"
    edit: "編輯"
    edit_2: "編輯"
    remove: "移除"
    latest_completed: "最後完成:"
    sort_by: "排列依"
    progress: "進度"
    completed: "完成"
    practice: "練習"
    started: "已開始"
    click_to_view_progress: "點擊來觀看進度"
    no_progress: "無進度"
    not_required: "不需要"
    select_course: "選擇課程以觀看"
    progress_color_key: "進度分類顏色:"
    level_in_progress: "進度中的關卡"
    level_not_started: "未開始的關卡"
    project_or_arena: "專案或是競技場"
    students_not_assigned: "未指派學生進入 {{courseName}}"
    course_overview: "課程總覽"
    copy_class_code: "複製班級代碼"
    class_code_blurb: "學生可以使用這個班級代碼來進入您的班級。用這個班級代碼不需要email來建立學生帳號。"
    copy_class_url: "複製班級網址"
    class_join_url_blurb: "你也可以分享這個特別的班級網址來分享網頁。"
    add_students_manually: "用Email邀請學生"
    bulk_assign: "批量指派"
    assigned_msg_1: "{{numberAssigned}} 個學生被指派到 {{courseName}} 中。"
    assigned_msg_2: "需要使用 {{numberEnrolled}} 個註冊碼。"
    assigned_msg_3: "您現在還有 {{remainingSpots}} 個可使用的註冊碼。"
    assign_course: "指派班級"
    not_assigned_modal_title: "班級未被指派"
    not_assigned_modal_starter_body_1: "這個課程需要一個起始註冊碼。您沒有足夠多可用的起始註冊碼來指派這個課程給所有 __selected__ 選擇的學生。"
    not_assigned_modal_starter_body_2: "購買起始註冊碼來授予這個課程的存取。"
    not_assigned_modal_full_body_1: "這個課程需要一個完整註冊碼。您沒有足夠多可用的完整註冊碼來指派這個課程給所有 __selected__ 選擇的學生。"
    not_assigned_modal_full_body_2: "您只擁有 __numFullLicensesAvailable__ 個可用的完整註冊碼 (__numStudentsWithoutFullLicenses__ 個學生還沒有啟動完整註冊碼)。"
    not_assigned_modal_full_body_3: "請選擇少一點的學生，或是寫信到 __supportEmail__ 取得幫助。"
    assign_to_selected_students: "指派給選擇的學生"
    assigned: "已指派"
    enroll_selected_students: "註冊選擇的學生"
    no_students_selected: "沒有選擇的學生。"
    show_students_from: "顯示學生從" # Enroll students modal
    apply_licenses_to_the_following_students: "使用註冊碼到下列的學生"
    students_have_licenses: "下列的學生已經適用註冊碼:"
    all_students: "所有學生"
    apply_licenses: "適用註冊碼"
    not_enough_enrollments: "沒有足夠多可用的註冊碼。"
    enrollments_blurb: "學生們需要有一個註冊碼來存取任何第一堂課之後的內容。"
    how_to_apply_licenses: "如何使用註冊碼"
    export_student_progress: "匯出學生進度 (CSV)"
    send_email_to: "傳送回復密碼信件到："
    email_sent: "已送出郵件"
    send_recovery_email: "傳送回復信件"
    enter_new_password_below: "輸入新的密碼:"
    change_password: "更改密碼"
    changed: "已更改"
    available_credits: "可用的註冊碼"
    pending_credits: "等待中的註冊碼"
    credits: "註冊碼"
    starter_licenses: "起始註冊碼"
    start_date: "開始日期:"
    end_date: "結束日期:"
    get_enrollments_blurb: " 我們將會幫助您建立解答來符合您班級、學校、學區的需求。"
    how_to_apply_licenses_blurb_1: "當老師第一次分派一個課程給學生時, 我們會自動地使用註冊碼。您可以利用教室中的批量指派下拉選項來分派課程給被選到的學生:"
    how_to_apply_licenses_blurb_2: "我可以在沒有指派課程的情況下使用註冊碼媽?"
    how_to_apply_licenses_blurb_3: "可以 — 到您教室中的註冊碼狀態標籤並點擊 \"使用註冊碼\" 給任何沒有完成註冊碼的學生。"
    request_sent: "請求已送出!"
    license_status: "註冊碼狀態"
    status_expired: "已在 {{date}} 後過期"
    status_not_enrolled: "未招收"
    status_enrolled: "在 {{date}} 後過期"
    select_all: "全選"
    project: "專案"
    view_student_project: "觀看學生專案"
    view_arena_ladder: "觀看競技場天梯"
    resource_hub: "Resource Hub"
    getting_started: "開始吧"
    educator_faq: "教育者常見問題"
    educator_faq_desc: "常見問題關於在您的班上或學校中使用 CodeCombat 。"
    teacher_getting_started: "給已經開始的老師指引"
    teacher_getting_started_desc: "對於 CodeCombat 還不熟悉嗎? 下載這份<給已經開始的老師指引>來設立您的帳號，建立您的第一個班級，並且邀請學生來上第一堂課程。"
    student_getting_started: "學生快速開始指引"
    student_getting_started_desc: "您可以分發這份指引給您的學生，然後再開始進行 CodeCombat ，這樣他們就可以自行運用逞式碼編輯器熟悉環境。 這份指引可以適用於 Python 以及 JavaScript 的班級。"
    cs1: "計算機科學入門"
    cs2: "計算機科學 2"
    cs3: "計算機科學 3"
    cs4: "計算機科學 4"
    cs5: "計算機科學 5"
    cs1_syntax_python: "課程 1 Python 語法引導"
    cs1_syntax_python_desc: "常見 Python 語法的參考秘笈讓學生在計算基科學入門中學習。"
    cs1_syntax_javascript: "課程 1 JavaScript 語法引導"
    cs1_syntax_javascript_desc: "常見 JavaScript 語法的參考秘笈讓學生在計算基科學入門中學習。"
    coming_soon: "額外的引導，敬請期待!"
    engineering_cycle_worksheet: "工程週期工作表"
    engineering_cycle_worksheet_desc: "用這個工作表來教導學生學習基礎工程週期: 頻估，設計，實施及調適。使用一份完整的工作表來作為參考指引。"
    engineering_cycle_worksheet_link: "觀看範例"
    progress_journal: "進度日誌"
    progress_journal_desc: "鼓勵學生們透過進度日誌來保持追蹤自己的進度。"
    cs1_curriculum: "計算機科學入門 - 課程引導"
    cs1_curriculum_desc: "範圍，順序，課程計畫，啟動來獲得更多課程 1 的資訊。"
    arenas_curriculum: "競技場關卡 - 老師指引"
    arenas_curriculum_desc: "說明如何進行 Wakka Maul, Cross Bones 以及 Power Peak 的多人競技場在您的班級中。"
    cs2_curriculum: "計算機科學 2 - 課程引導"
    cs2_curriculum_desc: "範圍，順序，課程計畫，啟動來獲得更多課程 2 的資訊。"
    cs3_curriculum: "計算機科學 3 - 課程引導"
    cs3_curriculum_desc: "範圍，順序，課程計畫，啟動來獲得更多課程 3 的資訊。"
    cs4_curriculum: "計算機科學 4 - 課程引導"
    cs4_curriculum_desc: "範圍，順序，課程計畫，啟動來獲得更多課程 4 的資訊。"
#    cs5_curriculum_js: "Computer Science 5 - Curriculum Guide (JavaScript)"
#    cs5_curriculum_desc_js: "Scope and sequence, lesson plans, activities and more for Course 5 classes using JavaScript."
#    cs5_curriculum_py: "Computer Science 5 - Curriculum Guide (Python)"
#    cs5_curriculum_desc_py: "Scope and sequence, lesson plans, activities and more for Course 5 classes using Python."
    cs1_pairprogramming: "配對編程活動"
    cs1_pairprogramming_desc: "讓學生兩兩一組來練習編程將會幫助他們傾廳以及溝通。"
    gd1: "遊戲開發 1"
    gd1_guide: "遊戲開發 1 - 專案引導"
    gd1_guide_desc: "用這分引導來幫助您的學生在5天內創造人生中第一個可以拿來與別人分享的遊戲專案。"
    wd1: "網頁開發 1"
    wd1_headlines: "標題以及標題activity"
    wd1_headlines_example: "觀看解答範本"
    wd1_headlines_desc: "為甚麼段落和標題很重要呢? 用這些activity來說明選擇好的標題可以讓網頁更容易閱讀。 這裡有許多正確的使用方式!"
    wd1_html_syntax: "HTML 語法引導"
    wd1_html_syntax_desc: "讓學生們在網頁開發 1 中學習 HTML 風格的單頁參考 (One-page reference) 資料。"
    wd1_css_syntax: "CSS 語法引導"
    wd1_css_syntax_desc: "讓學生們在網頁開發 1 中學習 CSS 以及 Style 的單頁參考 (One-page reference) 資料。"
    wd2: "網頁開發 2"
    wd2_jquery_syntax: "jQuery 函數語法引導"
    wd2_jquery_syntax_desc: "讓學生們在網頁開發 2 中學習 jQuery 的單頁參考 (One-page reference) 資料。"
    wd2_quizlet_worksheet: "測驗計畫工作表"
    wd2_quizlet_worksheet_instructions: "觀看介紹及範例"
    wd2_quizlet_worksheet_desc: "在網頁開發 2 結束前，您的學生將會建立個人的測驗專案，他們應該利用這個工作表計畫好測驗的問題，結果以及回應。老師可以分發說明以及範例給學生參考。"
    student_overview: "總覽"
    student_details: "學生資料"
    student_name: "學生姓名"
    no_name: "沒有提供姓名。"
    no_username: "沒有提供使用者名稱。"
    no_email: "學生沒有設定 email 地址。"
    student_profile: "學生簡介"
    playtime_detail: "遊玩時間細節"
    student_completed: "完成的學生"
    student_in_progress: "進度中的學生"
    class_average: "班級平均"
    not_assigned: "尚未指派到下列課程"
    playtime_axis: "遊玩時間秒數"
    levels_axis: "關卡在"
    student_state: "如何"
    student_state_2: "運作?"
    student_good: "做得不錯在"
    student_good_detail: "這個學生有跟上班級步調。"
    student_warn: "可能需要一些幫助在"
    student_warn_detail: "這個學生可能需要一些幫助來學習這個課程中的新內容"
    student_great: "做得很好在"
    student_great_detail: "這個學生可能可以幫助其他人學習這個課程"
    full_license: "完整註冊碼"
    starter_license: "起始註冊碼Starter License"
    trial: "試用"
    hoc_welcome: "快樂計算機科學教育週"
    hoc_intro: "有三種方式讓您的班級可以參與 CodeCombat 中的編程時光"
    hoc_self_led: "自學型遊玩"
    hoc_self_led_desc: "學生可以自行遊玩兩個 CodeCombat 的編程時光"
    hoc_game_dev: "遊戲開發"
    hoc_and: "以及"
    hoc_programming: "JavaScript/Python 編程"
    hoc_teacher_led: "老師教學型課程"
    hoc_teacher_led_desc1: "下載我們的"
    hoc_teacher_led_link: "計算機科學入門課程計畫"
    hoc_teacher_led_desc2: "來介紹您的學生們利用線下的活動學習編程課程內容"
    hoc_group: "團隊遊玩"
    hoc_group_desc_1: "老師可以使用這個課程來連結我們的計算機科學入門課程來追蹤學生的進度。 參考我們的"
    hoc_group_link: "開始的引導"
    hoc_group_desc_2: "來得到更多資訊"
    hoc_additional_desc1: "尋找更多的 CodeCombat 資源以及活動在我們的"
    hoc_additional_desc2: "問題集"
    hoc_additional_contact: "保持聯繫"
    revoke_confirm: "您確定要撤銷 {{student_name}} 的完整註冊碼嗎? 這個註冊碼將可以再次分配給其他學生。"
    revoking: "撤銷中..."
    unused_licenses: "您有未使用的註冊碼，可以在學生已經準備好要學更多的時候指派他們到付費課程!"
    remember_new_courses: "記得去指派新的課程喔!"
    more_info: "更多資訊"
    how_to_assign_courses: "如何指派課程"
    select_students: "選擇學生"
    select_instructions: "點選每位學生旁邊的確認方塊來指派學生到課程中。"
    choose_course: "選擇課程"
    choose_instructions: "在下拉選單中選擇想要指派的課程，然後點擊 “指派到已選取的學生。”"
    push_projects: "我們建議在學生們完成計算機科學入門之後指派網頁開發 1 或是遊戲開發 1 給他們! 觀看我們的 {{resource_hub}} 來獲得更多這些課程的資訊。"
#    teacher_quest: "Teacher's Quest for Success"
#    quests_complete: "Quests Complete"
#    teacher_quest_create_classroom: "Create Classroom"
#    teacher_quest_add_students: "Add Students"
#    teacher_quest_teach_methods: "Help your students learn how to `call methods`."
#    teacher_quest_teach_methods_step1: "Get 75% of at least one class through the first level, __Dungeons of Kithgard__"
#    teacher_quest_teach_methods_step2: "Print out the [Student Quick Start Guide](http://files.codecombat.com/docs/resources/StudentQuickStartGuide.pdf) in the Resource Hub."
#    teacher_quest_teach_strings: "Don't string your students along, teach them `strings`."
#    teacher_quest_teach_strings_step1: "Get 75% of at least one class through __True Names__"
#    teacher_quest_teach_strings_step2: "Use the Teacher Level Selector on [Course Guides](/teachers/courses) page to preview __True Names__."
#    teacher_quest_teach_loops: "Keep your students in the loop about `loops`."
#    teacher_quest_teach_loops_step1: "Get 75% of at least one class through __Fire Dancing__."
#    teacher_quest_teach_loops_step2: "Use the __Loops Activity__ in the [CS1 Curriculum guide](/teachers/resources/cs1) to reinforce this concept."
#    teacher_quest_teach_variables: "Vary it up with `variables`."
#    teacher_quest_teach_variables_step1: "Get 75% of at least one class through __Known Enemy__."
#    teacher_quest_teach_variables_step2: "Encourage collaboration by using the [Pair Programming Activity](/teachers/resources/pair-programming)."
#    teacher_quest_kithgard_gates_100: "Escape the Kithgard Gates with your class."
#    teacher_quest_kithgard_gates_100_step1: "Get 75% of at least one class through __Kithgard Gates__."
#    teacher_quest_kithgard_gates_100_step2: "Guide students to think through hard problems using the [Engineering Cycle Worksheet](http://files.codecombat.com/docs/resources/EngineeringCycleWorksheet.pdf)."
#    teacher_quest_wakka_maul_100: "Prepare to duel in Wakka Maul."
#    teacher_quest_wakka_maul_100_step1: "Get 75% of at least one class to __Wakka Maul__."
#    teacher_quest_wakka_maul_100_step2: "See the [Arena Guide](/teachers/resources/arenas) in the [Resource Hub](/teachers/resources) for tips on how to run a successful arena day."
#    teacher_quest_reach_gamedev: "Explore new worlds!"
#    teacher_quest_reach_gamedev_step1: "[Get licenses](/teachers/licenses) so that your students can explore new worlds, like Game Development and Web Development!"
#    teacher_quest_done: "Want your students to learn even more code? Get in touch with our [school specialists](mailto:schools@codecombat.com) today!"
#    teacher_quest_keep_going: "Keep going! Here's what you can do next:"
#    teacher_quest_more: "See all quests"
#    teacher_quest_less: "See fewer quests"
#    refresh_to_update: "(refresh the page to see updates)"

  sharing:
    game: "遊戲"
    webpage: "網頁"
    your_students_preview: "您的學生將會點擊此處以觀看他們完成的專案! 但無法在老師預覽中觀看。"
    unavailable: "無法在老師預覽中分享連結。"
    share_game: "分享這個遊戲"
    share_web: "分享這個網頁"
    victory_share_prefix: "分享這個連結來邀請您的朋友及家人觀看"
    victory_share_game: "遊玩您的遊戲關卡"
    victory_share_web: "瀏覽您的網頁"
    victory_share_suffix: "."
    victory_course_share_prefix: "這個聯結將讓您的朋友及家人"
    victory_course_share_game: "遊玩這個遊戲"
    victory_course_share_web: "觀看這個網頁"
    victory_course_share_suffix: "來看看您剛剛的努力。"
    copy_url: "複製網址"

  game_dev:
    creator: "創造者"

  web_dev:
    image_gallery_title: "圖片集"
    select_an_image: "選擇一個您想使用的圖片"
    scroll_down_for_more_images: "(向下捲動觀看更多圖片)"
    copy_the_url: "從下方複製網址"
    copy_the_url_description: "如果您想取代一個現有的圖片，可以使用這個。"
    copy_the_img_tag: "複製 <img> tag"
    copy_the_img_tag_description: "如果您想插入一個新的圖片，可以使用這個。"
    copy_url: "複製網址"
    copy_img: "複製 <img>"
    how_to_copy_paste: "如何複製/貼上"
    copy: "複製"
    paste: "貼上"
    back_to_editing: "返回編輯"

  classes:
    archmage_title: "大法師"
    archmage_title_description: "(Coder)"
    archmage_summary: "如果您是個對編程教育遊戲有興趣的開發者，那就成為大法師來幫助我們建立CodeCombat吧！"
    artisan_title: "工匠"
    artisan_title_description: "(Level Builder)"
    artisan_summary: "建造遊戲關卡並且分享給您的朋友們。成為工匠來幫助其他人學習編程。"
    adventurer_title: "冒險家"
    adventurer_title_description: "(Level Playtester)"
    adventurer_summary: "提前一週免費取得我們的新關卡(甚至是訂閱的內容)並且在釋出前幫助我們找出錯誤。"
    scribe_title: "文書"
    scribe_title_description: "(Article Editor)"
    scribe_summary: "好的程式需要好的文件。來自全世界數百萬的玩家一起編寫，編輯和提升文件的可讀性。"
    diplomat_title: "外交官"
    diplomat_title_description: "(Translator)"
    diplomat_summary: "藉由我們的外交官，CodeCombat已翻譯到45種以上的語言。幫助我們並且貢獻翻譯。"
    ambassador_title: "使節"
    ambassador_title_description: "(Support)"
    ambassador_summary: "安撫我們論壇的用戶並且提供發問者適當的方向。我們的使節代表CodeCombat面對全世界。"
    teacher_title: "教師"

  editor:
    main_title: "CodeCombat編輯器"
    article_title: "文章編輯器"
    thang_title: "物品編輯器"
    level_title: "關卡編輯器"
    course_title: "課程編輯器"
    achievement_title: "目標編輯器"
    poll_title: "投票編輯器"
    back: "返回"
    revert: "還原"
    revert_models: "還原模式"
    pick_a_terrain: "選擇地形"
    dungeon: "地牢"
    indoor: "室內"
    desert: "沙漠"
    grassy: "草地"
    mountain: "高山"
    glacier: "冰川"
    small: "小的"
    large: "大的"
    fork_title: "產生新分支"
    fork_creating: "產生分支中…"
    generate_terrain: "產生地形"
    more: "更多"
    wiki: "維基"
    live_chat: "線上聊天"
    thang_main: "主要"
    thang_spritesheets: "圖集"
    thang_colors: "顏色"
    level_some_options: "有哪些選項？"
    level_tab_thangs: "物體"
    level_tab_scripts: "腳本"
    level_tab_components: "組件"
    level_tab_systems: "系統"
    level_tab_docs: "文件"
    level_tab_thangs_title: "目前物體"
    level_tab_thangs_all: "所有的"
    level_tab_thangs_conditions: "啟動條件"
    level_tab_thangs_add: "增加物體"
    level_tab_thangs_search: "搜索物體"
    add_components: "增加組件"
    component_configs: "組件組態"
    config_thang: "雙擊來構建物體"
    delete: "刪除"
    duplicate: "複製"
    stop_duplicate: "停止複製"
    rotate: "旋轉"
    level_component_tab_title: "現在組件"
    level_component_btn_new: "建立新組件"
    level_systems_tab_title: "目前系統"
    level_systems_btn_new: "建立新系統"
    level_systems_btn_add: "增加系統"
    level_components_title: "回到所有物體"
    level_components_type: "類型"
    level_component_edit_title: "編輯組件"
    level_component_config_schema: "配置模式"
    level_system_edit_title: "編輯系統"
    create_system_title: "Create New System"
    new_component_title: "建立新系統"
    new_component_field_system: "系統"
    new_article_title: "建立新文件"
    new_thang_title: "建立新物體類型"
    new_level_title: "建立新關卡"
    new_article_title_login: "登錄以建立新文件"
    new_thang_title_login: "登錄以建立新物體類型"
    new_level_title_login: "登錄以建立新關卡"
    new_achievement_title: "建立新成就"
    new_achievement_title_login: "登錄以建立新成就"
    new_poll_title: "創建一個新的投票"
    new_poll_title_login: "登入去創建一個新的投票"
    article_search_title: "在這搜尋文件"
    thang_search_title: "在這搜尋物體類型"
    level_search_title: "在這搜尋關卡"
    achievement_search_title: "搜尋成就"
    poll_search_title: "搜尋投票"
    read_only_warning2: "注意：您不能在這儲存任何編輯，因為您尚未登入。"
    no_achievements: "尚未有任何成就加入到這關卡中。"
    achievement_query_misc: "關閉成就欄的雜項"
    achievement_query_goals: "關閉成就欄的關卡目標"
    level_completion: "關卡完成"
    pop_i18n: "填寫 I18N"
    tasks: "任務"
    clear_storage: "清除您本機端的變更"
    add_system_title: "添加系統到關卡"
    done_adding: "添加完成"

  article:
    edit_btn_preview: "預覽"
    edit_article_title: "編輯文章"

  polls:
    priority: "優先順序"

  contribute:
    page_title: "貢獻"
    intro_blurb: "CodeCombat 是 100% 開源的！已經有上百位專注的玩家幫助我們建造到今天的程度。加入我們並完成 CodeCombat 接下來的冒險章節給全世界的玩家！"
    alert_account_message_intro: "您好！"
    alert_account_message: "為了訂閱課程信件，您將必須先登入。"
    archmage_introduction: "在建造遊戲中，其中一個最美好的事情是需要整合許多不同東西：圖像、 聲音、及時網路和社群網路。以及許多不同層面的編程，從底層數據庫管理，到用戶界面的設計和實現。這裡有許多事情需要完成，如果您是個有經驗的程式員並且熱衷於深入處理 CodeCombat 的本質，那麼這職業就是為您打造的。我們將很高興擁有您的幫助來打造有史以來最優質的編程遊戲。"
    class_attributes: "職業說明"
    archmage_attribute_1_pref: "熟悉於"
    archmage_attribute_1_suf: "，或者渴望去學習。我們大部份的程式以這個語言寫成。如果您是個 Ruby 或 Python 的粉絲，您將會感覺到歸屬感。它是個JavaScript，但是擁有更佳的文法。"
    archmage_attribute_2: "一些程式經驗和個人的衝勁。我們將幫助您找到方向，但是我們不會花費太多時間訓練您。"
    how_to_join: "如何加入"
    join_desc_1: "任何人都可加入我們！只需確認我們的"
    join_desc_2: "來開始，並且勾選底下的條件來宣告您成為勇敢的大法師和藉由郵件獲得我們最新的消息。想要討論可做的事或者更加深入地參與嗎？"
    join_desc_3: "，或者聯繫我們在"
    join_desc_4: "讓我們從這開始！"
    join_url_email: "發信給我們"
    join_url_slack: "公共休閒頻道"
    archmage_subscribe_desc: "取得郵件關於新的編程機會和公告。"
    artisan_introduction_pref: "我們必須建造更多的關卡！大家為了更多的內容在高聲吶喊，但只靠我們只能建造這麼多。現在您的工作場所就是一關；我們的關卡編輯器是勉強可用的，所以請小心。只要您有新的靈感，不論從簡單的 for-loops 到"
    artisan_introduction_suf: "，那個這職業會適合您。"
    artisan_attribute_1: "任何創建內容的經驗都是有幫助的，例如使用過Blizzard的關卡編輯器。但這不是必須的！"
    artisan_attribute_2: "渴望去完成許多測試和迭代。為了製作好關卡，您需要把它交給別人去玩並且觀察他們如何玩，之後準備找到一堆東西去修改。"
    artisan_attribute_3: "暫且擁有探險者般的忍耐力。我們的關卡編輯器非常的陽春，有些地方非常不易使用。我們已經提前告知囉！"
    artisan_join_desc: "按照以下步驟使用關卡編輯器："
    artisan_join_step1: "閱讀文擋。"
    artisan_join_step2: "創建新的關卡並且探索已存在的關卡。"
    artisan_join_step3: "在公共休閒頻道裡找到我們尋求幫助。"
    artisan_join_step4: "公佈您的關卡到論壇中尋求回饋。"
    artisan_subscribe_desc: "取得郵件關於關卡編輯器更新和公告。"
    adventurer_introduction: "讓我們清楚的定義您的角色：您是部坦克。您將遭受許多傷害。我們需要玩家來嘗試我們全新的關卡並且幫助我們找出如何讓事情變得更好。那痛苦將是巨大的；製作優秀的遊戲是個長遠的過程並且沒有人可以第一次就把事情做對。如果您可以忍受並且有高抵抗力，那麼這職業也許適合您。"
    adventurer_attribute_1: "渴望學習。您想要學習如何編程並且我們想要教導您如何編程。儘管您將可能在這情況中獨自完成大部分教學。"
    adventurer_attribute_2: "魅力十足的。直率但如紳士般的指出需要改進的地方，並且提供如何改進的建議。"
    adventurer_join_pref: "無論是與其餘工匠們一起共事，或者勾選底下的條件來藉由郵件獲得我們最新需要測試的關卡。我們也將公佈需要評估的關卡在我們的網站上，例如："
    adventurer_forum_url: "我們的論壇"
    adventurer_join_suf: "所以如果您更加喜歡藉由這方式被通知，在那些網站上登錄吧！"
    adventurer_subscribe_desc: "當有新關卡需要測試時取得郵件。"
    scribe_introduction_pref: "CodeCombat不將只是擁有一堆關卡。它將也包含知識資源，一種充滿編程概念的wiki並且每道關卡都將蘊含著這樣的概念。在這概念下，不只每位工匠必須描述針對每個細節提出講解，他們製作的關卡還可以簡單地和wiki中的編程概念產生連結。某些東西已經在"
    scribe_introduction_url_mozilla: "Mozilla 開發者社群"
    scribe_introduction_suf: "完成。如果您的有趣意見是可以在 Markdown 形式下闡述編程概念，那麼這職業也許適合您。"
    scribe_attribute_1: "文字的技巧幾乎是您全部所需要的。不只是文法和拼字，但還需傳達複雜概念給閱讀的人。"
    contact_us_url: "聯繫我們"
    scribe_join_description: "告訴我們更多關於您的資訊，您的編程經驗和一些您喜歡寫下的東西。我們將從這些地方開始！"
    scribe_subscribe_desc: "取得公告關於寫作文章的郵件。"
    diplomat_introduction_pref: "所以，如果說我們從"
    diplomat_launch_url: " 十月的那次上線 "
    diplomat_introduction_suf: "中得到了怎樣的啟發：那就是在許多國家有許多人對CodeCombat產生興趣！我們正在建立一群翻譯者，急於將一組組的英文翻譯成各國語言讓CodeCombat可以讓全世界更多人都可以接觸。如果您喜歡搶先閱讀新內容並且讓您的國人都可以儘速的擁有，那麼這職業也許適合您。"
    diplomat_attribute_1: "擁有流利的英文並且精通欲翻譯的語言。當傳遞複雜想法時，您必須融會貫通這兩種語言！"
    diplomat_i18n_page_prefix: "您可以從我們的"
    diplomat_i18n_page: " 翻譯頁面 "
    diplomat_i18n_page_suffix: "開始翻譯我們的關卡，或者在 GitHub 翻譯我們的介面及網站。"
    diplomat_join_pref_github: "在"
    diplomat_github_url: " GitHub "
    diplomat_join_suf_github: "找到您的語言文件 (繁體中文的是：codecombat/app/locale/zh-HANT.coffee)，在線編輯它，並且上傳一個 pull 請求。另外，勾選底下的方框以藉由郵件獲得及時的國際化開發！"
    diplomat_subscribe_desc: "取得國際化開發和待翻譯關卡的郵件。"
    ambassador_introduction: "這是個我們正在建立的社群，您將是我們與世界的連接點。我們在論壇、郵件、社群網路上和許多人交談並且幫助彼此熟悉遊戲以及互相學習。如果您想要幫助其他人參與並且從中獲得許多樂趣，以及樂於感受CodeCombat的脈搏和我們將前往的地方，那麼這職業也許適合您。"
    ambassador_attribute_1: "溝通技巧。可以找到玩家正面臨的問題並且幫助他們解決。另外，保持與我們聯繫玩家們討論的、喜愛的、厭惡的以及想要的！"
    ambassador_join_desc: "告訴我們更多關於您的資訊，您已完成的事情和您喜歡做的事情。我們將從這些地方開始！"
    ambassador_join_note_strong: "注意"
    ambassador_join_note_desc: "其中一件我們優先要做的事情是建立多人連線，玩家將面臨難以獨自解決的關卡而且可以招喚更高等級的法師來幫助。這將對於使節是一個很棒的方式來完成自己的責任。我們會及時地向大家公佈！"
    ambassador_subscribe_desc: "取得更新和多人連線開發的郵件。"
    teacher_subscribe_desc: "取得給教師的更新以及消息。"
    changes_auto_save: "當您勾選後，改變將自動儲存。"
    diligent_scribes: "我們勤奮的文書："
    powerful_archmages: "我們強勁的大法師："
    creative_artisans: "我們創意的工匠："
    brave_adventurers: "我們勇敢的冒險家："
    translating_diplomats: "我們翻譯中的外交官："
    helpful_ambassadors: "我們善於幫助的使節："

  ladder:
    my_matches: "我的對戰"
    simulate: "模擬"
    simulation_explanation: "通過模擬遊戲，您可以使您的遊戲更快得到評定排名！"
    simulation_explanation_leagues: "你主要會為你的部落或者課程的同伴幫忙模擬遊戲。"
    simulate_games: "模擬遊戲！"
    games_simulated_by: "您模擬過的次數："
    games_simulated_for: "替您模擬的次數："
    games_in_queue: "遊戲正在列隊中："
    games_simulated: "遊戲模擬次數"
    games_played: "玩過的遊戲"
    ratio: "比率"
    leaderboard: "排行榜"
    battle_as: "我要扮演 "
    summary_your: "您的 "
    summary_matches: "對手 - "
    summary_wins: " 勝利，"
    summary_losses: " 失敗"
    rank_no_code: "沒有新程式碼可評定排名"
    rank_my_game: "對我的遊戲評定排名！"
    rank_submitting: "上傳中…"
    rank_submitted: "已上傳以求評定排名"
    rank_failed: "評定失敗"
    rank_being_ranked: "已評定"
    rank_last_submitted: "已上傳 "
    help_simulate: "幫我們模擬遊戲？"
    code_being_simulated: "您的新程式碼正在被其他人模擬評定中。分數將隨每次新的配對而更新。"
    no_ranked_matches_pre: "對這個隊伍尚未有評分過的配對！"
    no_ranked_matches_post: " 在別人的戰場上扮演對手並且回到這使您的程式碼接受評定排名。"
    choose_opponent: "選擇對手"
    select_your_language: "選擇您的語言！"
    tutorial_play: "教學"
    tutorial_recommended: "如果您尚未玩過，建議先嘗試教學"
    tutorial_skip: "略過教學"
    tutorial_not_sure: "不確定發生啥事？"
    tutorial_play_first: "先試試教學"
    simple_ai: "簡單電腦角色"
    warmup: "熱身"
    friends_playing: "與朋友連線"
    log_in_for_friends: "登入與朋友一起玩！"
    social_connect_blurb: "連線並擊敗您的朋友！"
    invite_friends_to_battle: "邀請您的朋友加入此戰鬥！"
    fight: "戰鬥！"
    watch_victory: "觀看您的勝利"
    defeat_the: "敗於"
    watch_battle: "觀看戰役"
    tournament_started: "，錦標賽已開始"
    tournament_ends: "錦標賽結束"
    tournament_ended: "錦標賽已結束"
    tournament_rules: "錦標賽規則"
    tournament_blurb: "寫下程式碼，收集金幣，建立軍隊，粉碎敵人，贏得獎項，在我們價值$40,000的Greed錦標賽中升級您的職業！查看"
    tournament_blurb_criss_cross: "贏得競賽，建造道路，智勝對手，收集寶石，在我們的Criss-Crossand錦標賽中升級您的職業！查看"
    tournament_blurb_zero_sum: "在紅方法師和藍方法師的山峰對決中，同時在收集金幣和戰術上發揮你的程式碼創造力。競賽在3月27日開始，在4月6日（星期一）的下午5點（PDT太平洋時區）結束。為樂趣和榮耀競賽吧！瀏覽了解更多"
    tournament_blurb_ace_of_coders: "我的主場我主宰，在寒天雪地的冰原上和自己鏡像大戰一場吧！本次比賽將由9月16日星期三開辦到10月14日下午5點PDT。詳情請查看"
    tournament_blurb_blog: "我們的部落格"
    rules: "規則"
    winners: "贏家"
    league: "聯盟"
    red_ai: "紅隊 CPU" # "Red AI Wins", at end of multiplayer match playback
    blue_ai: "藍隊 CPU"
    wins: "勝利" # At end of multiplayer match playback
    humans: "紅隊" # Ladder page display team name
    ogres: "藍隊"

  user:
    stats: "統計"
    singleplayer_title: "單人遊戲等級"
    multiplayer_title: "多人遊戲等級"
    achievements_title: "成就"
    last_played: "最後遊玩"
    status: "狀態"
    status_completed: "已完成"
    status_unfinished: "未完成"
    no_singleplayer: "還沒有玩過單人遊戲"
    no_multiplayer: "還沒有玩過多人遊戲"
    no_achievements: "還沒有取得成就"
    favorite_prefix: "語言喜好為"
    favorite_postfix: "."
    not_member_of_clans: "還不是任何一個部落裡的成員。"

  achievements:
    last_earned: "最近一次"
    amount_achieved: "數量"
    achievement: "成就"
    current_xp_prefix: "當前總共"
    current_xp_postfix: "經驗值"
    new_xp_prefix: "獲得"
    new_xp_postfix: "經驗值"
    left_xp_prefix: "還需要"
    left_xp_infix: "經驗值"
    left_xp_postfix: "到下一個等級"

  account:
    payments: "付款"
    prepaid_codes: "儲值碼"
    purchased: "已購買"
    subscription: "訂閱"
    invoices: "收據"
    service_apple: "設備：Apple"
    service_web: "設備：Web"
    paid_on: "支付"
    service: "服務"
    price: "價格"
    gems: "寶石"
    active: "有效"
    subscribed: "已訂閱"
    unsubscribed: "取消訂閱"
    active_until: "有效直到"
    cost: "花費"
    next_payment: "下次付款"
    card: "信用卡"
    status_unsubscribed_active: "您尚未訂閱並且將不會收到賬單，但是您的帳號現在仍然是有效的。"
    status_unsubscribed: "藉由訂閱CodeCombat，取得存取新關卡、新英雄、新物品和額外寶石的資格！"
    not_yet_verified: "尚未驗證。"
    resend_email: "重新寄出email"
    email_sent: "已寄出Email! 請查看您的信箱。"
    verifying_email: "正在驗證您的email..."
    successfully_verified: "您已經成功的驗證了您的email!"
    verify_error: "在驗證您的信箱時發生錯誤 :("

  account_invoices:
    amount: "金額（美元）"
    declined: "您的付款被拒"
    invalid_amount: "請輸入美元金額。"
    not_logged_in: "登錄或創建一個帳戶來獲取發票。"
    pay: "付費發票"
    purchasing: "購買中…"
    retrying: "服務器錯誤，重試中。"
    success: "支付成功。謝謝！"

  account_prepaid:
    purchase_code: "購買訂閱碼"
#    purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more accounts for the Home version of CodeCombat." #
#    purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
#    purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
#    purchase_code4: "Subscription Codes are for accounts playing the Home version of CodeCombat, they cannot be used in place of Student Licenses for the Classroom version."
#    purchase_code5: "For more information on Student Licenses, reach out to"
    users: "使用者"
    months: "月數"
    purchase_total: "總共"
    purchase_button: "提交購買"
    your_codes: "你的訂閱碼：" # {change}
    redeem_codes: "兌換訂閱碼"
    prepaid_code: "預付代碼"
#    lookup_code: "Lookup prepaid code"
#    apply_account: "Apply to your account"
#    copy_link: "You can copy the code's link and send it to someone."
#    quantity: "Quantity"
#    redeemed: "Redeemed"
#    no_codes: "No codes yet!"
#    you_can1: "You can"
#    you_can2: "purchase a prepaid code"
#    you_can3: "that can be applied to your own account or given to others."

  loading_error:
    could_not_load: "從伺服器載入失敗"
    connection_failure: "連線失敗。"
    connection_failure_desc: "看來您並沒有連接上網際網路! 請檢查您的網路連接狀態然後重新載入這個頁面。"
    login_required: "您需要先登入。"
    login_required_desc: "您要先登入才能查看此頁。"
    unauthorized: "您需要先登入。您把cookies禁用了嗎？"
    forbidden: "您沒有權限。"
    forbidden_desc: "喔不，這裡沒有東西可以顯示給您看! 請確認您登入的是正確的帳號，或是進入下方的其中一個連結以回到編程頁面!"
    not_found: "沒找到。"
    not_found_desc: "嗯，這裡沒有任何東西。 請進入下方的其中一個連結以回到編程頁面!"
    not_allowed: "方法不被允許。"
    timeout: "伺服器超時。"
    conflict: "資源衝突。"
    bad_input: "錯誤輸入。"
    server_error: "伺服器錯誤。"
    unknown: "未知錯誤。"
    error: "錯誤"
    general_desc: "發生了某些錯誤，它很有可能是我們造成的。 請試著等待一小段時間然後再刷新這個頁面，或是進入下方的其中一個連結以回到編程頁面!"

  resources:
    level: "等級"
    patch: "修補"
    patches: "修補"
    system: "系統"
    systems: "系統"
    component: "組建"
    components: "組建"
    hero: "英雄"
    campaigns: "征戰"

  concepts:
    advanced_css_rules: "進階CSS規則"
    advanced_css_selectors: "進階CSS選擇器"
    advanced_html_attributes: "進階HTML屬性"
    advanced_html_tags: "進階HTML標籤"
    algorithm_average: "算術平均"
    algorithm_find_minmax: "算數尋找 最小/最大"
    algorithm_search_binary: "算術搜尋二進位"
    algorithm_search_graph: "算術搜尋圖表"
    algorithm_sort: "算數排列"
    algorithm_sum: "算數總和"
    arguments: "引數"
    arithmetic: "四則運算"
    array_2d: "2維矩陣"
    array_index: "矩陣索引"
    array_iterating: "重複矩陣"
    array_literals: "矩陣文字"
    array_searching: "矩陣搜尋"
    array_sorting: "矩陣排列"
    arrays: "矩陣"
    basic_css_rules: "基礎CSS規則"
    basic_css_selectors: "基礎CSS選擇器"
    basic_html_attributes: "基礎HTML屬性"
    basic_html_tags: "基礎HTML標籤"
    basic_syntax: "基本語法"
    binary: "二進位"
    boolean_and: "Boolean And(布林運算 且)"
    boolean_equality: "Boolean equality(布林運算 等式)"
    boolean_greater_less: "Boolean greater/less(布林運算 大於/小於)"
    boolean_logic_shortcircuit: "Boolean logic shortcircuit(布林運算 邏輯短迴路)"
    boolean_not: "Boolean Not(布林運算 非)"
    boolean_operator_precedence: "Boolean Operator Precedence(布林運算 算符級別)"
    boolean_or: "Boolean Or(布林運算 或)"
    bootstrap: "引導程序"
    break_statements: "break(終止) 敘述"
    classes: "類別"
    continue_statements: "continue(繼續) 敘述"
    dom_events: "DOM(文件物件模型) 事件"
    dynamic_styling: "動態式樣"
    event_concurrency: "事件開發性"
    event_data: "事件資料"
    event_handlers: "事件操作者"
    for_loops: "For迴圈"
    for_loops_nested: "巢狀 For迴圈"
    for_loops_range: "範圍中 For迴圈"
    functions: "函數"
    game_ai: "遊戲 AI(人工智能)"
    game_goals: "遊戲目標"
    game_spawn: "遊戲結果"
    graphics: "圖形"
    graphs: "圖表"
    heaps: "統計"
    if_else_statements: "If/Else(若/其他) 敘述"
    if_statements: "If(若) 敘述"
    if_statements_nested: "巢狀 If(若) 敘述"
    indexing: "矩陣索引"
    input_handling_flags: "輸入方式 - 旗標"
    input_handling_keyboard: "輸入方式 - 鍵盤"
    input_handling_mouse: "輸入方式 - 滑鼠"
    intermediate_css_rules: "中階CSS規則"
    intermediate_css_selectors: "中階CSS選擇器"
    intermediate_html_attributes: "中階HTML屬性"
    intermediate_html_tags: "中階HTML標籤"
    jquery: "jQuery"
    jquery_animations: "jQuery 動畫"
    jquery_filtering: "jQuery 元素篩選"
    jquery_selectors: "jQuery 選擇器"
    length: "矩陣長度"
    math_geometry: "幾何性質"
    math_operations: "數學運算"
    math_trigonometry: "三角運算"
    object_literals: "對象常量"
    parameters: "參數"
    property_access: "取數性質"
    property_assignment: "取數分配"
    queues: "資料結構 - 列隊"
    reading_docs: "讀取文件"
    recursion: "遞歸"
    return_statements: "Return(回傳) 敘述"
    stacks: "資料結構 - 堆疊"
    strings: "字串"
    strings_concatenation: "字串鏈結"
    strings_substrings: "子字串"
    trees: "資料結構 - 樹狀結構"
    variables: "變數"
    vectors: "向量"
    while_condition_loops: "While(當) 含條件迴圈 "
    while_loops_simple: "While(當) 迴圈"
    while_loops_nested: "巢狀 While(當) 迴圈"
    xy_coordinates: "Cartesian Coordinates(笛卡爾座標) "
    advanced_strings: "進階字串" # Rest of concepts are deprecated
    algorithms: "算法"
    boolean_logic: "布林邏輯"
    basic_html: "基礎HTML"
    basic_css: "基礎CSS"
    basic_web_scripting: "基礎Web腳本"
    intermediate_html: "中階HTML"
    intermediate_css: "中階CSS"
    intermediate_web_scripting: "中階Web腳本"
    advanced_html: "進階HTML"
    advanced_css: "進階CSS"
    advanced_web_scripting: "進階Web腳本"
    input_handling: "輸入處理"
    while_loops: "while迴圈"
    place_game_objects: "放置遊戲物件"
    construct_mazes: "建造迷宮"
    create_playable_game: "建立一個可玩、可分享的遊戲專案"
    alter_existing_web_pages: "調整現有的網頁遊戲"
    create_sharable_web_page: "建立一個可以分享的網頁"
    basic_input_handling: "基本的輸入處理"
    basic_game_ai: "基礎遊戲AI"
    basic_javascript: "基礎JavaScript"
    basic_event_handling: "基礎事件處理"
    create_sharable_interactive_web_page: "建立一個可分享的互動式網頁"

  delta:
    added: "已填加"
    modified: "已修改"
    not_modified: "未修改"
    deleted: "已刪除"
    moved_index: "已移動的索引"
    text_diff: "文本變化"
    merge_conflict_with: "合併衝突出現在"
    no_changes: "沒有改變"

  legal:
    page_title: "條文"
    opensource_intro: "CodeCombat是完全的開源。"
    opensource_description_prefix: "查看"
    github_url: "我們的 GitHub"
    opensource_description_center: "並且如果有興趣也歡迎您的幫助！ CodeCombat是建立在許多的開源專案上，並且我們深愛它們。查看"
    archmage_wiki_url: "我們的大法師wiki"
    opensource_description_suffix: "尋求創造這款遊戲的相關軟體列表。"
    practices_title: "值得尊敬的最佳實踐"
    practices_description: "這些是我們給您，給玩家的承諾，儘管這在法律上略顯不足。"
    privacy_title: "隱私"
    privacy_description: "我們將不會賣出任何關於您個人的資訊。"
    security_title: "安全"
    security_description: "我們渴望保持您的個人資訊是安全的。身為一個開源的專案，我們的網站是開放給任何人來檢視並且提升我們的安全系統。"
    email_title: "郵件"
    email_description_prefix: "我們將不會使您的信箱氾濫的收到垃圾信。不論"
    email_settings_url: "在您的郵件設定"
    email_description_suffix: "或在我們送出的信件上都有留著我們的聯結，您可以更改您的喜好並且輕易的隨時取消訂閱。"
    cost_title: "花費"
    cost_description: "CodeCombat在核心的關卡是全部免費，但只要花費一個月${{price}}美金來訂閱，您將在每個月取得額外的關卡和{{gems}}顆寶石。您可以輕易地取消訂閱並且保證取得100%的退費。"
    copyrights_title: "版權和許可"
    contributor_title: "貢獻者許可協議"
    contributor_description_prefix: "所有在本網站或是 GitHub 程式碼庫上的貢獻都依照我們的"
    cla_url: "貢獻者許可協議"
    contributor_description_suffix: "而這在您貢獻之前就應該已經同意。"
    code_title: "Code - MIT"
    code_description_prefix: "所有由 CodeCombat 擁有或是托管在 codecombat.com 的程式碼，在 GitHub 程式碼庫或者 codecombat.com 數據庫，以上許可協議都依照"
    mit_license_url: "MIT license"
    code_description_suffix: "這包括所有 CodeCombat 公開製作關卡用的系统和組件程式碼。"
    art_title: "藝術/音樂 - Creative Commons "
    art_description_prefix: "所有共通的内容都在"
    cc_license_url: "Creative Commons Attribution 4.0 International License"
    art_description_suffix: "共通内容是指所有 CodeCombat 發佈出來用於製作關卡的内容。包括："
    art_music: "音樂"
    art_sound: "聲音"
    art_artwork: "藝術作品"
    art_sprites: "貼圖"
    art_other: "所有製作關卡時公開的，不是程式碼的創造性產品。"
    art_access: "目前還没有簡便通用的下載素材方式。一般來說，從網站上使用的URL下載，或者聯繫我們尋求幫助。當然您也可以幫助我們拓展網站，使這些資源更容易下載。"
    art_paragraph_1: "為了歸屬，請在使用處或適當的地方說明，或者留下一個聯結至codecombat.com。例如："
    use_list_1: "如果使用在電影或者另一款遊戲中，請在製作人員表中加入codecombat.com"
    use_list_2: "如果使用在網站上，請在使用處留下codecombat.com，例如在圖片下面或一個您專門放置Creative Commons和開源專案的地方。如果您的内容明確提到關於 CodeCombat，那您就不需要額外署名。"
    art_paragraph_2: "如果您使用的內容非由CodeCombat製作但由一位codecombat.com中的使用者，那您應該署名他。並且如果相對應的頁面上有標記署名指示，那您應該遵照其指示。"
    rights_title: "保留權利"
    rights_desc: "所有版權由關卡本身擁有，這包含："
    rights_scripts: "腳本"
    rights_unit: "單元配置"
    rights_writings: "寫作"
    rights_media: "聲音、音樂以及其他專門為某道關卡製作，而不對其他關卡開放的創造性内容。"
    rights_clarification: "澄清一下，所有在關卡編輯器裡公開用於製作關卡的資源都是在CC協議下發佈的，然而使用關卡編輯器製作，或者在關卡製作過程中上傳的内容則不是。"
    nutshell_title: "簡而言之"
    nutshell_description: "我們在關卡編輯器裡公開的任何資源，您都可以在製作關卡時隨意使用，但我們保留在 codecombat.com 之上創建的關卡本身傳播的權利，因為我們往後可能決定以它們收費。"
    canonical: "我們宣告這篇說明的英文版本是權威版本。如果各個翻譯版本之間有任何衝突，以英文版為準。"
    third_party_title: "第三方服務"
    third_party_description: "CodeCombat使用下列的第三方服務"

  ladder_prizes:
    title: "錦標賽獎項" # This section was for an old tournament and doesn't need new translations now.
    blurb_1: "依據"
    blurb_2: "錦標賽規則"
    blurb_3: "，這些獎項將被頒發給頂尖的人類和怪物玩家。"
    blurb_4: "兩隊意指獎項是兩倍！"
    blurb_5: "(將有兩個第一名、兩個第二名，以此類推。)"
    rank: "排名"
    prizes: "獎項"
    total_value: "總價值"
    in_cash: "現金"
    custom_wizard: "定制 CodeCombat 巫師"
    custom_avatar: "定制 CodeCombat 頭像"
    heap: "給六個月的\"Startup\"訪問"
    credits: "信譽"
    one_month_coupon: "優惠：選擇 Rails 或者 HTML"
    one_month_discount: "折扣 30%：選擇 Rails 或者 HTML"
    license: "許可證"
    oreilly: "您選擇的電子書"

  calendar:
    year: "年"
    day: "日"
    month: "月"
    january: "一月"
    february: "二月"
    march: "三月"
    april: "四月"
    may: "五月"
    june: "六月"
    july: "七月"
    august: "八月"
    september: "九月"
    october: "十月"
    november: "十一月"
    december: "十二月"

#  code_play_create_account_modal:
#    title: "You did it!" # This section is only needed in US, UK, Mexico, India, and Germany
#    body: "You are now on your way to becoming a master coder. Sign up to receive an extra <strong>100 Gems</strong> & you will also be entered for a chance to <strong>win $2,500 & other Lenovo Prizes</strong>."
#    sign_up: "Sign up & keep coding ▶"
#    victory_sign_up_poke: "Create a free account to save your code & be entered for a chance to win prizes!"
#    victory_sign_up: "Sign up & be entered to <strong>win $2,500</strong>"

#  server_error:
#    email_taken: "Email already taken"
#    username_taken: "Username already taken"

#  esper:
#    line_no: "Line $1: "
#    x_not_a_function: "`$1` is not a function"
#    type_error: "TypeError: "
#    reference_error: "ReferenceError: "
#    spelling_issues: "Look out for spelling issues: did you mean `$1` instead of `$2`?"
#    capitalization_issues: "Look out for capitalization: `$1` should be `$2`."
#    py_empty_block: "Empty $1. Put 4 spaces in front of statements inside the $2."
#    fx_missing_paren: "If you want to call `$1` as function, you need `()`'s"
#    unmatched_token: "Unmatched `$1`.  Every opening `$2` needs a closing `$3` to match it."
#    unterminated_string: "Unterminated string. Add a matching `\"` at the end of your string."
